To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cloth Simulation in 3ds Max Tutorial

May 28, 2014, 03:55 AM

http://www.cgmeetup.net/home/cloth-simulation-in-3...

In this tutorial, we go over some of the basics on cloth animation/simulation in 3ds Max, and see how it ca be used to dramatically showcase your work. 3ds Max can handle cloth in a very organic and realistic way, and this is what we are going to take advantage of.

Cinema 4D: Maxon Workshops FMX 2014

May 28, 2014, 03:55 AM

http://www.3dvf.com/actualite-9745-cinema-4d-works...

Maxon has posted videos of his lectures FMX 2014. - Matthias Zabiegly (AixSponza): " From A to Z - everything you need to know about producing"...

Wriggle it - just a little bit

May 28, 2014, 03:54 AM

http://provideocoalition.com/czwar/story/wriggle-i...

Hand drawn and stop motion animations have a very distinct look.  Every frame is slightly different, and when played back at full speed those small differences can add visible character and warmth to the end result - think of the Red Bull ads that have run for many years, or the opening...

(Mis)understanding crop factors - follow up

May 28, 2014, 03:54 AM

http://www.redsharknews.com/technology/item/1712-m...

Our article about misunderstanding crop factors has had a big response Crop FactorUnderstanding crop factorsFull FrameAPS C

Use Polygon Groups to Objects To Quickly Separate

May 28, 2014, 03:53 AM

http://feedproxy.google.com/~r/Lesterbanks/~3/YeQe...

the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.

Things pushing the art of storytelling

May 27, 2014, 04:12 PM

http://www.sundance.org/stories/article/the-future...

As I wrap up my tenure with Sundance Institute’s New Frontier Story Lab, I’ve been reflecting on some ways innovation is advancing the art of...

Online – Moviola presents How to Capture Good Au

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/industryhappenings/...

For a lot of video professionals (or photographers moving to video) audio is the most confusing and scary part of production. Come learn the basics of how to capture good audio in the field. We will cover the basic rules of sound, different types of microphones and microphone placement to maximize your audio capture. This webinar is aimed to help you understand the basics and feel confident in the audio you will be capturing regardless of what camera you use. Basics of Audio Different Types ...

Creating Medical Illustrations in Maya? Here Are T

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/r4lG...

two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.

Scaling Xgen Spheres in Maya Uniformly With Expres

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/MCQq...

use expressions with Xgen primitives to control the scale of hundreds of primitives Advertise here with BSA The post Scaling Xgen Spheres in Maya Uniformly With Expressions originated on LESTERBANKS.

Work for a post super that does narratives in addi

May 27, 2014, 04:11 PM

http://renderplease.tumblr.com/post/87028872735

THIS.  I do know a few editors who flit between formats, so I definitely second working with editors...

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