To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Flat Characters in Maya, How to Rig Eyes

October 27, 2020, 01:02 PM

https://lesterbanks.com/2020/10/flat-characters-in...

James Crossley shows his technique for rigging eyes and brows for a flat character. If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya. Crossley covers rigging individual elements

Tips for Working With Animation Keyframes in C4D

October 27, 2020, 01:02 PM

https://lesterbanks.com/2020/10/tips-for-working-w...

Ace5 Studios covers keyframes, curves, and other features you should know when animating. Keyframes in animation are a relatively simple thing to understand both in traditional animation and their skeuomorphic counterparts in 3D. There are,

How to Set Up an ACES Workflow With Blender

October 27, 2020, 01:02 PM

https://lesterbanks.com/2020/10/how-to-set-up-an-a...

Glass Hand Studios shows how to set up an ACES workflow between Blender and Resolve. Consistent color is an essential discipline with pipelines and individuals moving to each stage in production. You need to have

Company 3 Adds Senior Colorist Matt Osborne

October 27, 2020, 01:01 PM

https://postperspective.com/company-3-adds-senior-...

Company 3 has hired Matt Osborne as senior colorist. Osborne joins from The Mill where he has worked on a wide variety of long- and short-form projects, most recently completing feature film, The Wolf of Snow Hollow and Quibi’s series, Wireless, from executive producer Steven Soderbergh. Osborne is based in Los Angeles, Continue reading → October 26, 2020 The post Company 3 Adds Senior Colorist Matt Osborne appeared first on postPerspective.

Editing Conan’s DIY Episode From Home

October 27, 2020, 01:01 PM

https://postperspective.com/editing-conans-diy-epi...

By Randi Altman Throughout this pandemic, we’ve seen creativity and innovation at its best. In order to keep producing regular content, late-night talk show hosts found ways to keep shooting, from their homes, while their tech teams created new workflows to keep things moving. Maybe it was audiences’ ability to accept seeing their favorite shows presented in different ways that led to DIY Conan. Continue reading → October 26, 2020 The post Editing Conan’s DIY Episode From Home ...

Sam Uber Joins Goldcrest as Finishing Editor/Workf

October 27, 2020, 01:01 PM

https://postperspective.com/sam-uber-joins-goldcre...

Samantha Uber has joined Goldcrest Post as conform artist/manager of workflow services/senior finishing editor. Uber will work with film and television clients in designing customized workflows to manage projects from the set through delivery. She joins from Deluxe Entertainment in New York, where her credits included the series High Maintenance, Continue reading → October 26, 2020 The post Sam Uber Joins Goldcrest as Finishing Editor/Workflow Specialist appeared first on postPerspective.

Humanistic VFX in the Emmy-nominated TALES FROM TH

October 27, 2020, 01:01 PM

https://www.productionhub.com/blog/post/humanistic...

Emmy-nominated) VFX work behind Amazon’s neo-futurist fable TALES FROM THE LOOP. Visual effects are of course key to any sci-fi story, but maintaining a balance with the naturalism of this one gave the VFX team more than enough to manage. Supervisor Andrea Knoll (a woman leading the VFX department, not that that should be a novelty anymore!) took point, enlisting the aid of Rodeo FX (Stranger Things 3, Tom Clancy’s Jack Ryan) as lead vendor. Over 700 VFX shots comprise a world that feels...

Blackmagic's Final Cut Pro X 'Gotcha' Got Me Ag

October 27, 2020, 01:00 PM

https://www.fcp.co/final-cut-pro/tutorials/2321-bl...

It struck once more! The Blackmagic/FCPX 'gotcha' that I swore I'd never be caught by again. Why doesn't the selected output work with Final Cut Pro X?

100+ Hot FREE Assets for Your Next Video Project

October 26, 2020, 07:36 PM

https://www.premiumbeat.com/blog/free-assets-for-v...

I think we can all agree that one of the most tedious (and annoying) things you can do as a video editor is take time (that you don’t have) to create assets yourself. Sure, we’re always going to need them, but we rarely have the budget or creative energy to make them ourselves. And that’s pretty much why PremiumBeat’s annual Free Week exists — to save you time and money.

Weta Digital Names Joe Marks as New CTO

October 26, 2020, 07:36 PM

https://www.awn.com/news/weta-digital-names-joe-ma...

Veteran tech exec joins company from Carnegie Mellon University; will oversee technology initiatives for VFX work as well as at new animation division.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.