To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creative Storage Conference offers session on futu

May 13, 2014, 12:22 PM

http://postperspective.com/creative-storage-confer...

The 2014 Creative Storage Conference (CS 2014) will feature a special session on optical storage developments that is targeted at archivists of rich media content. CS 2014 offers insights on a broad range of storage technologies used in professional media and entertainment applications. The special session is called “New Visions: Future of Optical Storage,” and […]The post Creative Storage Conference offers session on future of optical storage appeared first on postPerspective - Randi ...

Le pouvoir du son

May 13, 2014, 12:21 PM

http://journaldunemonteuse.wordpress.com/2014/05/1...

Travailler à partir du son permet un tas d’explorations et de possibles que j’essaie toujours de transmettre aux étudiants, espérant voir briller dans leurs yeux l’étincelle de la découverte : celle du pouvoir (et du plaisir) que nous donne le son quand … Lire la suite →

Backstroke of the West: When subtitles go bad...

May 13, 2014, 12:21 PM

http://www.redsharknews.com/distribution/item/1677...

We have no idea how this happened. But it's very funny Backstroke of the westStar WarsRevenge of the SithEngrishBad translationBad Star Wars translation

Don’t Copy Those Proxies!

May 13, 2014, 12:21 PM

http://provideocoalition.com/mspencer/story/dont-c...

Do you have to keep editing when you travel? This week on MacBreak Studio, I talk with Steve Martin from Ripple Training about taking your edit on the road. The scenario is this: you are editing in your office on a Mac Pro with your media on a large RAID like a...

We are back online, what happened?

May 13, 2014, 12:21 PM

http://www.fcp.co/final-cut-pro/articles/1417-we-a...

You might have noticed that we had to take the site down for a little over 24 hours. So what exactly happened?

Editing on the road with proxies in Final Cut Pro

May 13, 2014, 12:21 PM

http://www.fcp.co/final-cut-pro/tutorials/1418-edi...

So what happens if you want to take a large editing project on the road and use proxies only? Standby Mark and Steve with the answer in this week's new MacBreak Studio.

Craft Animations releases Craft CameraFx

May 13, 2014, 12:21 PM

http://www.cgchannel.com/2014/05/craft-animations-...

The trailer for Splinter Cell: Blacklist. Ubisoft Toronto created camera moves for the game’s cinematics using Craft CameraFx, now released as a commercial MotionBuilder plugin by developer Craft Animations.

Cosmic Geometry Toolkit for Maya

May 13, 2014, 12:20 PM

http://lesterbanks.com/2014/05/cosmic-geometry-too...

Before we get into what the Cosmic Geometry Toolkit is and what it does, we have to go back a ways. Two long years ago we had a sneak look at a project by the LiquidBuddha Studios team that showed a tool for Maya that would allow you to create and evolve toroids, phi-spirals, flower of life patters, jitterbugging vector equlibrium, geometric primatives, and more.

'Alien' artist H.R. Giger dies at 74

May 13, 2014, 09:51 AM

http://bigstory.ap.org/article/alien-artist-hr-gig...

BERLIN (AP) — Swiss artist H.R. Giger, who designed the creature in Ridley Scott's sci-fi horror classic "Alien," has died at age 74 from injuries suffered in a fall, his museum said Tuesday.

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