To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3ds Max 2016 Extension 1

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/3ds-max-2016-extensio...

Watch what new in Autodesk 3ds Max 2016 Extension 1 Features for Games Artists.

Sloche Glitch Vfx Breakdown

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/sloche-glitch-vfx-bre...

Sloche is a freakish slushie brand that’s huge in Quebec. For this summer campaign, the original concept was turning around a brain freeze. So we started from there and we created stunning visuals featuring a series of heads exploding off teenagers’ bodies with digital glitches as they take a neuron-scrambling slurp of super-cold slushie.

MODO Tutorials 101

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/modo-tutorials-101/

In this lesson we will go over the topics covered in this course as you begin to learn how you can add MODO to your Cinema 4D toolset.

Maya 2016 Extension 1

August 12, 2015, 10:01 AM

http://www.cgmeetup.net/home/maya-2016-extension-1...

Kamal Mistry, Sr. Product Manager for Maya, gives a quick overview of what’s included in the Maya 2016 extension 1 release.

Pixar Reveals 'Inside Out' Character Inspirations

August 12, 2015, 05:40 AM

http://www.hollywoodreporter.com/behind-screen/pix...

Characters including April Ludgate in Parks and Recreation as well as performers such as Audrey Hepburn helped to inform the designs of the five emotions in Disney/Pixar's hit Inside Out, members of the creative team revealed Tuesday at CG conference Siggraph, held at the Los Angeles Convention Center.

Nvidia takes on VR with DesignWorks VR at SIGGRAPH

August 12, 2015, 05:38 AM

http://postperspective.com/nvidia-takes-vr-designw...

Nvidia is at SIGGRAPH in LA showing DesignWorks VR, a set of APIs, libraries and features that enable both VR headset and application developers to deliver immersive VR experiences. DesignWorks VR includes components that enable VR environments like head-mounted displays (HMDs), immersive VR spaces such as CAVEs and other immersive displays, and cluster solutions. DesignWorks VR builds on Nvidia’s existing GameWorks VR SDK for game developers, with improved support for OpenGL and features ...

Top 10 Most Beautiful Animated Movies of All Time

August 12, 2015, 05:38 AM

http://www.studiodaily.com/2015/08/top-10-beautifu...

Considering a variety of genres and time periods, CineFix nominates 10 animated films as the loveliest ever made. The post Top 10 Most Beautiful Animated Movies of All Time appeared first on Studio Daily.

Shotgun, Autodesk updates; Autodesk’s new 3D mar

August 12, 2015, 05:37 AM

http://postperspective.com/shotgun-autodesk-update...

Shotgun Software has announced a new set of features and updates designed to make it easier for teams to review, share and provide feedback on creative projects. Also at SIGGRAPH 2015, Autodesk has announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software and a new 3D marketplace on Creative Market, the company’s online platform for purchasing and selling custom content developed by artists. Shotgun Software’s upcoming ...

Chaos Group Launches V-Ray for NUKE at SIGGRAPH 20

August 12, 2015, 05:37 AM

http://postperspective.com/chaos-group-launches-v-...

Chaos Group’s V-Ray for NUKE is a new tool for lighting and compositing that integrates production-quality ray-traced rendering into the company’s NUKE, NUKEX, and NUKE STUDIO products. V-Ray for NUKE enables compositors to take advantage of V-Ray’s lighting, shading and rendering tools inside NUKE’s node-based workflow. V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and other film, commercial and television projects to profession...

Autodesk Revs Up Artist Workflows at SIGGRAPH 2015

August 12, 2015, 05:36 AM

http://soundandpicture.com/2015/08/autodesk-revs-u...

At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya. Concurrently, the company unveiled the new 3D marketplace on Creative Market – its online platform for purchasing and selling custom content developed by artists. These solut...

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