To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview with Dreamwork Animation’s Jason Mayer

August 13, 2015, 05:33 AM

https://www.aotg.com/interview-with-dreamwork-animations-jason-mayer/

Talks about his work in simulations, destruction and VFX problem-solving.

How To Create Realistic Ice in Blender

August 13, 2015, 05:31 AM

http://cgvilla.com/2015/08/13/how-to-create-realis...

Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.

How To Create Realistic Ice in Blender

August 13, 2015, 05:31 AM

http://cgvilla.com/2015/08/13/how-to-create-realis...

Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.

Eye candy: Next Limit’s Realflow 2015 showreel

August 13, 2015, 05:29 AM

http://www.cgchannel.com/2015/08/eye-candy-next-li...

New software showreels continue to stream out of Siggraph 2015: literally, in this case, since the latest reel to be released is that for RealFlow, Next Limit’s fluid simulator.

Cinema 4D R17 - Top 5 NEW Features #2 (C4D Tutoria

August 12, 2015, 04:16 PM

https://www.aotg.com/cinema-4d-r17-top-5-new-features-2-c4d-tutoria/

In This Cinema 4D R17 Video, get a sneak peak of 5 more of my new features of Cinema 4D R17. This includes many 3D animation and motion graphics updates to Cinema 4D R17, the Take System and working with Takes in Cinema 4D, Motion Tracking updates with the 3D Camera Tracker Tool, the Lens Distortion Tool, Book Generator, and more new features in C4D R17.

Shotgun Announces New Review, Pipeline Features at

August 12, 2015, 04:16 PM

http://www.awn.com/news/shotgun-announces-new-revi...

LOS ANGELES, CA -- At SIGGRAPH 2015 in Los Angeles, Calif, Shotgun Software announced a new set of features and updates, that will make it easier for teams to review, share and provide feedback on creative projects.

RealFlow Case Studies

August 12, 2015, 04:15 PM

http://www.realflow.com/product/production/casestu...

Andrew Romatz, CG Supervisor, talks about how they used RealFlow to form phantom sculptures flowing fluid around the shapes of models which were invisible.

Pixar Launches Open Sourced Universal Scene Descri

August 12, 2015, 12:15 PM

http://lesterbanks.com/2015/08/pixar-launches-open...

An open source universal scene description will make file exchange between 3D applications much easier, building on Alembic. The Post Pixar Launches Open Sourced Universal Scene Description originally appeared and published on %%BLOGLINK%,by lesterbanks

What’s New in Maya 2016 Extension Release

August 12, 2015, 10:03 AM

http://lesterbanks.com/2015/08/whats-new-in-maya-2...

Autodesk revealed Maya 2016 Extension release, which sort of catches some of the things that Maya has fallen behind on. Over the last few releases, the Maya team have done an outstanding job of bringing some neglected and lackluster areas of Maya up to the level they need to be at. The Maya 2016 Extension release […] The Post What’s New in Maya 2016 Extension Release originally appeared and published on %%BLOGLINK%,by lesterbanks

Houdini 15 New Release!

August 12, 2015, 10:02 AM

https://www.aotg.com/houdini-15-new-release/

Interview with Kim Davidson – the co-founder of SideFX, and Scott Keating

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