To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Planetside Software releases Terragen 3.3

August 17, 2015, 04:51 AM

http://www.cgchannel.com/2015/08/planetside-softwa...

Ponte Salario Sunrise, Ulco Glimmerveen‘s Terragen 3 scene. The 3.3 update adds a new ‘per-object RTO’ system, enabling users to fine-tune which parts of a scene are raytraced, and which receive displacement.

Fake a Fast Rotating Propeller With Gradients in C

August 15, 2015, 08:37 AM

http://lesterbanks.com/2015/08/fast-rotating-prope...

Easily fake the motion blur effect of a fast spinning propeller by employing gradients in C4D The Post Fake a Fast Rotating Propeller With Gradients in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating Using A Wacom Intuos Pro

August 15, 2015, 08:37 AM

https://www.aotg.com/animating-using-a-wacom-intuos-pro/

Here Aaron takes you through his process for animating digitally when away from his main work station.

Inside Industrial Light & Magic’s Secret ‘Star

August 14, 2015, 12:13 PM

http://recode.net/2015/08/14/inside-industrial-lig...

I’m on Industrial Light & Magic’s motion capture stage, standing inside what they call “the cave.” It’s not much to look at: Two big screens angled at 90 degrees, awash in a smeary blur of images. But put on a pair of modified 3-D glasses, and bam — it’s the Holodeck, and I’m on Tatooine standing face to face with one of the most famous robots in movie history. I walk around C-3PO, crouching one moment, then jumping the next. The mo-cap performer across the room raises his hand, ...

Academy Conversations: Shaun The Sheep Movie

August 14, 2015, 12:13 PM

https://www.aotg.com/academy-conversations-shaun-the-sheep-movie/

Shaun The Sheep Movie discussion with writer-directors Mark Burton and Richard Starzak, executive producer Dave Sproxton, cinematographer Dave Alex Riddett, composer Ilan Eshkeri on August 9, 2015 at the Samuel Goldwyn Theater.

VRAYforC4D To Get Parity With Standard V-Ray Core

August 14, 2015, 09:32 AM

http://lesterbanks.com/2015/08/vrayforc4d-to-get-p...

The latest version of VRAYforC4D will have all the features of other forms of v-ray and reflect the same version numbers. The Post VRAYforC4D To Get Parity With Standard V-Ray Core Versions originally appeared and published on %%BLOGLINK%,by lesterbanks

See it Live: Autodesk 3ds Max 2016

August 14, 2015, 09:31 AM

https://www.aotg.com/see-it-live-autodesk-3ds-max-2016/

Join Chris Murray as he takes you on a tour of 3ds Max 2016: See how new tools and new workflows help you get started quickly, work better, and collaborate like never before.

SIGGRAPH 2015: Day 3 - From Domes to Dinosaurs

August 14, 2015, 05:53 AM

http://www.postmagazine.com/Post-Blog/2015/August/...

Today was an interesting day for some different reasons than the past two. I attended four talks, one of which was about a topic I knew very little about, and three others for movies I have not yet seen. I figured this would be a good opportunity to learn about something more obscure but interesting sounding, as well as see some behind the scenes work before enjoying the finished product for a change. My day began with a 9am panel called "Digital Domes: Theaters Without Borders."...

Translating Animated Images

August 14, 2015, 05:52 AM

http://animationguildblog.blogspot.ca/2015/08/tran...

So how do you take Peanuts, the comic strip and TV specials, and turn them into a CG animated feature?

3DS Max TUTORIAL – Real Time HAIR Modeling with

August 14, 2015, 05:51 AM

http://cgvilla.com/2015/08/14/3ds-max-tutorial-rea...

Tutorial on using the Hair&Fur modifier in 3DS Max to create real time hair for game.

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