To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Chuck Jones Animation

August 20, 2015, 04:26 AM

http://www.cgmeetup.net/home/chuck-jones-animation...

Charles “Chuck” Jones (1912 – 2002) is best known for his work as a director, but he was also a top-notch animator in the 1930’s. His animation was solid, subtle, and full of personality.

Wacom's latest tech

August 20, 2015, 04:25 AM

https://www.aotg.com/wacoms-latest-tech/

CGS-TV talk to Wacom's Doug Little about their latest sensational offerings

Dear Pixar: Admit You Make Sequels For The Money

August 19, 2015, 04:12 PM

http://filmschoolrejects.com/news/pixar-makes-sequ...

“We do not do any sequel because we want to print money. We do it because each of these films was created by a group of filmmakers, and to my mind, they are the owners of that intellectual property.”

Animation - Doing Your Research

August 19, 2015, 01:50 PM

https://www.aotg.com/animation-doing-your-research/

In this episode of Aaron's Art Tips Aaron explains the importance of doing your research before jumping too quickly into your work whether it's animation, illustration or painting. It doesn't matter how "cartoony" you may feel the work will be. Research will ground your work and make it more believable. Watch as he breaks down the Warner Brother's cartoon Road Runner and compares it to a real road runner.

Pixar to make Universal Scene Description open-sou

August 19, 2015, 09:24 AM

http://postperspective.com/pixar-make-universal-sc...

Pixar Animation Studios, whose latest feature film is Inside Out,  will release Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the growing need in the CG film and game industries for an effective way to describe, assemble, interchange and modify high-complexity virtual scenes between digital content creation tools employed by studios. At the core of USD are Pixar’s techniques for composing and non-destructively editing graphics “scene...

Working With Smart Materials in Substance Painter

August 19, 2015, 09:23 AM

http://lesterbanks.com/2015/08/working-with-smart-...

Christophe Desse provides a bit of a refresher for using Smart Materials in Substance Painter, which will allow you to save advanced materials as presets. The Post Working With Smart Materials in Substance Painter originally appeared and published on %%BLOGLINK%,by lesterbanks

Growing Dendrites Using X-Particles in Cinema 4D

August 19, 2015, 05:40 AM

http://www.cgmeetup.net/home/growing-dendrites-usi...

Uwe Schweer-Lambers (Equiloud) shows how to use X_particles in Cinema 4D to create and animate neuron like cels.

UV Mapping in Maya, Made Easy

August 18, 2015, 02:24 PM

http://lesterbanks.com/2015/08/uv-mapping-in-maya-...

The Render Blog shows how to UV map the easy way, covering how to tackle common issues. The Post UV Mapping in Maya, Made Easy originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar speeds up film production with new technolog

August 18, 2015, 02:24 PM

http://postperspective.com/pixar-speeds-feature-fi...

To accelerate production of its computer-animated feature films and short film content, Pixar Animation Studios is licensing a suite of Nvidia technologies related to image rendering. The multiyear strategic licensing agreement gives Pixar access to Nvidia’s quasi-Monte Carlo (QMC) rendering methods. These methods can make rendering more efficient, especially when powered by GPUs and other massively parallel computing architectures. As part of the agreement, Nvidia will also contribute r...

Animate Glitches, With the New Pixel Sorter Tool f

August 18, 2015, 08:29 AM

http://lesterbanks.com/2015/08/animate-glitches-wi...

The new Ae Pixel Sorter Tool lets you easily create and animate glitch effects in After effects using all the classic pixel sorting algorithms The Post Animate Glitches, With the New Pixel Sorter Tool for After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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