It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/using-python-in-may...
Learn some of the basics for creating and auto-rig tool in Maya using Python scripting. The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/wondering-whats-new...
Maya BonusTools for 2016 have been out for a while, here is a comprehensive overview of what is new. The Post Wondering What’s New in Maya 2016 BonusTools? Here is an Overview originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:34 AM
http://animatorsresource.blogspot.ca/2015/08/anima...
Some fun insight to Bryce's workflow on Peabody & Sherman. Check out the use of video reference. It's great to see so that you can look at the bits that he uses and the areas where he pushes the performance. Check out his blog brycemcgovern.blogspot.com for posts that have more insight to his process on these shots. Fun stuff!
August 21, 2015, 05:07 AM
http://www.theguardian.com/tv-and-radio/tvandradio...
When it was released in 1993, Steven Spielberg’s adventure film Jurassic Park swiftly became a monster hit, big enough to give rise to all manner of spinoffs, including three sequels, a series of video games, and a sea of tie-in merchandise. However, one idea that never came to fruition was that of a Jurassic Park animated series, which failed to get beyond development stage.
August 21, 2015, 05:05 AM
https://www.aotg.com/tako-faito-making-of/
Armed with a sliver of downtime, we decided to make something for ourselves. We wanted to push our cel character animation in a character-driven piece—in this case, a story about a dreamer who battles to the death with his lunch. Cel animation works its way into most of our projects, but we’ve never relied on it as the sole animation method through the entirety of a piece. Tako Faito was a chance to do it!
August 21, 2015, 05:05 AM
http://www.skwigly.co.uk/wheres-our-toy-story/?utm...
Pixar just announced that they are making a FOURTH Toy Story which if nothing else is a testament that when they started their journey of creating CG animated feature films, it would still be paying off 20 years later.
August 21, 2015, 05:05 AM
https://www.aotg.com/maya-bonustools-2016-overview/
Maya BonusTools 2016 Overview
August 21, 2015, 05:04 AM
https://www.aotg.com/rendering-curves-with-arnold-for-maya-part-1/
Rendering Curves with Arnold for Maya – Part 1
August 20, 2015, 04:23 PM
https://www.aotg.com/allegorithmic-the-new-generation-of-3d-texturing/
Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Bitmap2Material. With most AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. These tools are also rapidly expanding to the VFX/Film and Design industries.
August 20, 2015, 12:21 PM
http://www.hollywoodreporter.com/news/jeffrey-katz...
Jeffrey Katzenberg will be the first recipient of the Sid Grauman Award, a new honor to be handed out by the American Cinematheque at its annual benefit to be held Oct. 30 at the Hyatt Regency Century Plaza Hotel.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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