To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Instance Along Curve Maya Plugin

August 24, 2015, 09:12 AM

http://www.cgmeetup.net/home/instance-along-curve-...

Maya API Python Plugin by Mariano Merchante for interactive instancing of shapes along curves.

Cinanima Founder Antonio Gaio Dies at 90

August 24, 2015, 05:05 AM

http://www.animationmagazine.net/people/cinanima-f...

António Gaio, director of Portugal’s Cinanima International Animated Film Festival of Espinho for more than 35 years, died last week. He was 90.

VES Releases Demo Material Guidelines

August 24, 2015, 05:05 AM

http://www.animationmagazine.net/vfx/ves-releases-...

The Visual Effects Society has released the first-of-its-kind demo material guidelines, a set of recommendations for the usage and release of work-for-hire materials presented as part of a demo reel portfolio by VFX facilities and practitioners.

Hair Clone in Cinema 4D

August 24, 2015, 05:04 AM

http://www.cgmeetup.net/home/hair-clone-in-cinema-...

Augenhorn – With the Correction Deformer you can access Polygons of Parametric Objects, even things like Cloners or Hair, and make selections. I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.

Pixar Disney Shader and RenderMan Preview Renderin

August 24, 2015, 05:03 AM

http://www.cgmeetup.net/home/pixar-disney-shader-a...

The PxrDisney shader is RenderMan’s default for a reason- it’s fast, easy, and extremely versatile.

SIGGRAPH 2015 : le palmarès du Computer Animation

August 24, 2015, 05:03 AM

http://www.3dvf.com/actualite-14215-siggraph-2015-...

Pour terminer notre tour d'actualité sur le Siggraph 2015, les organisateurs viennent de dévoiler la liste des gagnants du Computer Animation Festival 2015, qui célèbre chaque année le meilleurs de l'image numérique et de l'animation.

Avengers Particle Techniques with Thinkbox Krakato

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/avengers-particle-te...

In this 45 min video, MAXDEPTH founder VFX Supervisor Timothy Hanson will walk you through some of the nParticle techniques he used in conjunction with the Krakatoa renderer to create the ethereal energy emanating from Loki’s scepter during the films opening sequence for Zoic Studios.

Vray 3.1 for Maya – Vray Frame Buffer

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/vray-3-1-for-maya-vr...

In this sample chapter from the upcoming MAXDEPTH release of “Vray 3.1 for Maya: Advanced Production Workflow and Techniques”, VFX Supervisor Timothy Hanson walks you through the ins and outs of the Vray Frame Buffer in Maya.

Future of modeling in Maya

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/future-of-modeling-i...

The Autodesk Vision talk by Andrew Camenisch on where modeling may be headed, will get you excited for the future. If you don’t know what you are talking about, it is hard to really pinpoint what the future may hold with any given field. The only way you can have an idea, is to study the field by looking into the past. This will help you uncover the future’s path.

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