To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Guild Members Ratify New Agreement

August 27, 2015, 04:04 PM

http://animationguildblog.blogspot.ca/2015/08/guil...

The members of The Animation Guild, Local 839 IATSE, have ratified the new 2015-2018 contract, which the Guild negotiated with animation studios represented by the Alliance of Motion Picture and Television Producers (AMPTP) from June 29 to July 1st of this year. The Guild, though one of the West Coast production locals in the IATSE, negotiates separately from the IA’s west coast bargaining unit. Percentage-wise, the Animation Guild’s overall ratification vote ran 68% higher than in 2012.

Tracking a Head With SynthEyes

August 27, 2015, 12:38 PM

http://lesterbanks.com/2015/08/tracking-a-head-wit...

Watch VFX Artist Matthew Merkovich walk through the task of supervised tracking of an actor's head using SynthEyes The Post Tracking a Head With SynthEyes originally appeared and published on %%BLOGLINK%,by lesterbanks

Python Scripting a Follicle Constraint Tool in May

August 27, 2015, 12:37 PM

http://lesterbanks.com/2015/08/python-scripting-a-...

Use python scripting to create a follicle constraint tool in Maya that can connect an object to a polygon surface. The Post Python Scripting a Follicle Constraint Tool in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How Many of These 25 Useful Tricks Do You Know in

August 27, 2015, 09:09 AM

http://lesterbanks.com/2015/08/how-many-of-these-2...

How many of these 25 useful tricks do you know in After Effects? The Post How Many of These 25 Useful Tricks Do You Know in After Effects? originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar in a Box - Explore The Math & Science Behind

August 27, 2015, 06:37 AM

http://www.pixarpost.com/2015/08/pixar-in-a-box.ht...

Pixar, in partnership with Khan Academy, have launched an exciting educational program geared towards kids and teens (or the curious-minded) to learn about the math and science that helps bring their films to life called, Pixar in a Box.

3Dflow ships 3DF Zephyr 2.0

August 27, 2015, 06:35 AM

http://www.cgchannel.com/2015/08/3dflow-releases-3...

University of Verona spin-off 3Dflow has released 3DF Zephyr 2.0, the latest version of its image-based modelling software, adding a new mesh-generation algorithm and new mesh editing and measurement tools.

Maya Dynamics: Galaxy Particle Effects

August 27, 2015, 06:34 AM

https://www.aotg.com/maya-dynamics-galaxy-particle-effects/

Check out this awesome tutorial where you will learn how to create particles from a texture. You will be using the shape and the color information from a texture to emit particles and to transfer color values to the particles as-well to create a stunning nebula cluster.

Rigging Plugs to Cables in Cinema 4D

August 26, 2015, 12:32 PM

http://lesterbanks.com/2015/08/rigging-plugs-to-ca...

Use the Mograph Tracer object with splines to rig cables in Cinema 4D for animation The Post Rigging Plugs to Cables in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Quick Mech Design in ZBrush

August 26, 2015, 12:31 PM

http://www.cgmeetup.net/home/quick-mech-design-in-...

Sculpting and rendering of the model, next time it’s all Photoshop for the finishing touches.

Fusion 360 for Game Artists

August 26, 2015, 09:21 AM

http://lesterbanks.com/2015/08/fusion-360-for-game...

Check out how you can use Autodesk's Fusion 360 in a game assets workflow. The Post Fusion 360 for Game Artists originally appeared and published on %%BLOGLINK%,by lesterbanks

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