To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Quickly Publish Content Across Multiple Platforms

May 2, 2014, 12:16 PM

https://www.aotg.com/quickly-publish-content-across-multiple-platforms-2/

Quickly Publish Content Across Multiple Platforms - Media | Distribute It's become crucial for today's news professionals to publish stories to a wide array of media platforms—from Facebook and Twitter, to YouTube and more. Media | Distribute (formerly Interplay...

Le Cube: 2014 Reel

May 2, 2014, 12:15 PM

http://www.studiodaily.com/2014/05/le-cube-2014-re...

South American studio Le Cube (with offices in Brazil and Argentina) released this new demo reel demonstrating a broad-ranging expertise in 2D and 3D animation styles. [via Motionographer]

Thinkbox Software Releases Krakatoa for Maxon Cine

May 2, 2014, 12:15 PM

http://www.studiodaily.com/2014/05/thinkbox-softwa...

Krakatoa, the popular volumetric particle rendering plug-in from Thinkbox Software, is now available for Maxon Cinema 4D. Started as a development project by Ugly Kids artist Daniel Hennies, who with the help of a programmer adapted a standalone version of Krakatoa … more »

Free After Effects Templates: Title and Logo Effec

May 2, 2014, 12:15 PM

http://www.premiumbeat.com/blog/free-after-effects...

Download these FREE After Effects templates to add punch to your video editing and motion design projects!

VFX Breakdown: Only God Forgives

May 2, 2014, 12:15 PM

http://www.premiumbeat.com/blog/vfx-breakdown-only...

Take a behind the scenes look at the impressive visual effects in "Only God Forgives".

Newsrooms: Multiplatform Delivery—The New Way to

May 2, 2014, 12:15 PM

http://www.avidblogs.com/newsrooms-multi-platform-...

The article Newsrooms: Multiplatform Delivery—The New Way to Be First to Air by Pam Gill appeared first on Avid Blogs - Get the music and post production tutorials and industry insight you need to bring great stories to life—read Avid Blogs..

Creating Group Intersections with Rowbyte Plexus

May 2, 2014, 12:14 PM

http://lesterbanks.com/2014/05/creating-group-inte...

Motion Designer Simon Bronson provides a bit of insight into some of the techniques he use to create the 2014 PauseFest ID’s. Specifically, taking a look at how to create Plexus Group Intersections in After Effects using the Plexus plugin. By creating Group Intersections you can create the “spider webbing” in geometric shapes effect.

How to create realistic metallic textures

May 2, 2014, 12:14 PM

http://www.creativebloq.com/3d/how-create-realisti...

This tutorial is designed to help you understand how real car paint works, as well as how to create your own in 3ds Max. Although this tutorial is for 3ds Max and V-Ray, the theories we cover should be transferable to other packages as well.

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