To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Licenses Quasi-Monte Carlo Rendering Methods

August 7, 2015, 05:32 PM

http://www.studiodaily.com/2015/08/pixar-licenses-...

Pixar is licensing Nvidia's quasi-Monte Carlo QMC) GPU-based rendering technology as part of a multi-year strategic agreement between the two companies.  QMC rendering methods increase the efficiency of rendering processes, especially when used in massively parallel implementations such as those provided … more » The post Pixar Licenses Quasi-Monte Carlo Rendering Methods from Nvidia appeared first on Studio Daily.

Hard Surface Modeling and Sculpting Course in 3D C

August 7, 2015, 05:31 PM

http://lesterbanks.com/2015/08/hard-surface-modeli...

3D Generalist and University Professor Scott Turner posts a course on hard surface sculpting techniques in 3D Coat

Pixar Licenses Nvidia Technoloty

August 7, 2015, 05:30 PM

https://news.creativecow.net/story/879505

(SANTA CLARA, California--August 7, 2015) To accelerate production of its computer-animated feature films and short film content, Pixar Animation Studios is licensing a suite of NVIDIA technologies related to image rendering, the companies announced today.

Understanding the V-Ray Frame Buffer

August 7, 2015, 07:17 AM

http://lesterbanks.com/2015/08/understanding-the-v...

MaxDepth offers a look into the features of the V-Ray Frame Buffer in Autodesk Maya, with this nice overview.

Houdini 15 Sneak Peek

August 7, 2015, 07:17 AM

http://www.cgmeetup.net/home/houdini-15-sneak-peek...

Whats new in Sidefx Houdini 15? Houdini 15 introduces new modeling, rendering and animation tools for generalists, animators, lighters, game makers and VFX artists. This brings Houdini to a bigger part of the pipeline while the VFX tools become faster and more efficient at handling big data.

Animation Concepts 202: Creating Backgrounds

August 7, 2015, 07:16 AM

https://www.youtube.com/watch?v=noGEpcJG0og

Animation Concepts 202: Creating Backgrounds - 1. Introduction

Animation Concepts 202: Creating Backgrounds - 9

August 7, 2015, 07:16 AM

https://www.youtube.com/watch?v=Zi7lFNgemEU

Animation Concepts 202: Creating Backgrounds - 9. Drawing the Layout

Chris Farley as Shrek (1997 Story Reel)

August 6, 2015, 04:38 PM

https://www.aotg.com/chris-farley-as-shrek-1997-story-reel/

They released the original Chris Farley Voice work for shrek!

Scaling a Stretchy Rig in Maya

August 6, 2015, 04:35 PM

http://lesterbanks.com/2015/08/scaling-a-stretchy-...

Need a stretchy leg or arm to scale with the rest of the rig?

Maxon upgrades Cinema 4D to Release 17

August 6, 2015, 04:35 PM

http://postperspective.com/maxon-upgrades-cinema-4...

Maxon’s Cinema 4D has undergone a major upgrade via its Release 17. Central to Cinema 4D R17 is the new Take System, which provides complete and flexible scene handling to manage render layers and animation variations. Also included are new lens distortion tools for improved motion tracking and completely reworked spline tools for greater efficiency when manipulating points, lines, tangents, arcs and more. Maxon‘s Take System offers new functionality beyond a render layer system, allow...

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