To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Quick & Easy Pillars in 3ds Max

April 10, 2014, 11:58 AM

http://cgi.tutsplus.com/tutorials/quick-easy-pilla...

Oormi Creations has developed a great script for 3ds Max. With it you can create awesome looking pillars in a matter of seconds.

Create 3D models for game engines: 5 pro tips

April 10, 2014, 11:57 AM

http://www.creativebloq.com/3d/create-3d-models-ga...

Grand Theft Auto V made back its estimated $265m budget three times over on launch day, proving that video games are big business. Narrative structures in games are also coming to the fore, allowing for non-linear storytelling experiences that are becoming as vital as films in terms of cultural impact. So, this means that if you haven’t before, now is the perfect time to get into creating assets for 3D games.

FCP X: Import Caution

April 10, 2014, 11:57 AM

http://www.larryjordan.biz/fcp-x-import-caution/

When importing files from the Finder, or other applications that don't use the Media Import window, your Import Preference settings determine how that file will be handled.

Hal Hickel talk presentation

April 10, 2014, 11:57 AM

http://www.splinebomb.com/hal-hickel-presentation/

Hal Hickel, Animation Director at ILM gives a Pacific Rim presentation at Bloomberg Businessweek Design Conference 2014.

Image Engine : VFX Breakdown pour White House Down

April 10, 2014, 11:57 AM

http://www.3dvf.com/actualite-9322-image-engine-vf...

The visual effects studio Image Engine talks about his work for the film White House Down through a showreel and a VFX Breakdown.

NAB Perspectives: NAC Image Technology

April 10, 2014, 11:57 AM

http://www.sportsvideo.org/nab2014/headlines/nab-p...

Since it debuted in January 2012, the NAC Image Technology’s Hi-Motion II ultra-slow-mo camera system has been seen at more and more live sports shows around the U.S., Europe, and Asia. After initially thought of only as a tool for high-profile A-level telecasts like NBC Sunday Night Football, the NAC camera is now popping up on several mid-level and regional sports network productions like SNY’s New York Mets coverage.

Art of the Guillotine’s ‘THE ASSEMBLY’

April 9, 2014, 08:22 PM

http://www.dvinfo.net/article/post/art-of-the-guil...

Gordon Burkell demonstrates aotg.com’s new iPad magazine ‘The Assembly’ at NAB 2014.  The magazine focuses on post production and connects to an extensive collection of related content from the web.  Learn more at aotg.com.

Live Update from the 2014 NAB Show – Show 6

April 9, 2014, 08:22 PM

http://www.digitalproductionbuzz.com/2014/04/live-...

GUESTS: Kanen Flowers, Phil Ritti, Michele Yamazaki, and Duane Sherwood Click to listen to the current show. (Mobile users click the MP3 player underneath image.) *Right click on Download and “Save Link As…” Join Larry Jordan, live from our booth on the show floor, as he talks with: Kanen Flowers, Creative Director, That Studio Kanen Flowers, Creative Director of That Studio, stops in to discuss the inspiration and concept behind That Studio and Scruffy TV.…

#WallyCam and FSI | End of a typical NAB Show Day.

April 9, 2014, 08:21 PM

http://walterbiscardi.com/wallycam-and-fsi-end-of-...

By the end of the day, everyone is exhausted and a bit punchy at NAB Show. Bram Desmet and Wally discuss what it’s like for a day on the show floor and also the FSI Solutions cases for all monitors and even cameras. #WallyCam End of Day Tuesday. FSI more products and end of day […]

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