To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animating a Walk and Run Cycle for Video Games in

July 10, 2015, 09:40 AM

http://www.cgmeetup.net/home/animating-a-walk-and-...

In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.

Siggraph 2015 Emerging Technologies

July 10, 2015, 04:56 AM

http://www.avnetwork.com/latest/0013/siggraph-2015...

SIGGRAPH 2015, the annual interdisciplinary education experience and conference on the latest computer graphics and interactive techniques, has announced the lineup of this year's Emerging Technologies program, which will showcase the latest in interactive and graphics technologies. The 2015 program will feature projects from various industries that demonstrate how evolving technologies and techniques impact the way we live and work.

Utilisez RenderMan avec Blender

July 10, 2015, 04:56 AM

http://www.3dvf.com/actualite-13799-utilisez-rende...

To mark the launch of RenderMan 20 , an addon Blender has emerged: PRMan for Blender . Developed by a small group of people under the leadership of Brian Savery Pixar, it simply allows use as RenderMan renderer for Blender.

Fabric for Maya

July 10, 2015, 04:55 AM

https://www.aotg.com/fabric-for-maya/

This is a video overview of Fabric Engine 2 and the integration into Autodesk Maya.

Pixar Releases RenderMan 20

July 10, 2015, 04:55 AM

http://www.cgmeetup.net/home/pixar-releases-render...

RenderMan 20 is a major release with a number of important advancements for RenderMan’s RIS technology. Developed specifically for animation and VFX, the latest version is focused on accelerating pipelines and providing more creative control to artists.

Edit UV’s in Maya’s 3D Space

July 9, 2015, 12:29 PM

http://lesterbanks.com/2015/07/edit-uvs-in-mayas-3...

Easily use Maya's modeling tools to edit UV's directly in the viewport using SOUP's map to mesh node

Pixar’s RenderMan Software Speeds Up Ray-Tracing

July 9, 2015, 12:29 PM

http://www.studiodaily.com/2015/07/pixars-renderma...

Pixar released version 20 of its RenderMan software, introducing a new noise-reduction technology designed to more efficiently deal with artifacts created by physically based ray tracers. The company said the new denoising system has allowed a "massive" reduction in the … more » The post Pixar’s RenderMan Software Speeds Up Ray-Tracing Results appeared first on Studio Daily.

C4D Pro Tip #3: Power Animation with Pose Morphs

July 9, 2015, 09:43 AM

https://www.aotg.com/c4d-pro-tip-3-power-animation-with-pose-morphs/

Learn how to rig complex animations running off a single User Data slider, learn how to remap PSR and point animations using a Range Mapper, see how I creatively approach an orbital pack shot, and learn to stop worrying and love those Pose Morph bombs.

3ds Max : nettoyer des données importées

July 9, 2015, 09:42 AM

http://www.3dvf.com/actualite-13793-3ds-max-nettoy...

Autodesk presents some techniques to "clean" data imported into 3ds Max from another software: organize geometries using layers / selection sets, correction of materials problems, adjustment of lighting or the camera.

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