To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Watch Jeff Wagner’s Houdini VEX and VOPS Webinar

July 16, 2016, 12:12 PM

http://lesterbanks.com/2016/07/houdini-vex-vops/

Jeff Wagner, Side Effects, Senior Technology Consultant has an in-dpeth look at wrangling within Houdini VEX. The Post Watch Jeff Wagner’s Houdini VEX and VOPS Webinar originally appeared and published on %%BLOGLINK%,by lesterbanks

Walking Through Spine 2D Animation Paths and Const

July 16, 2016, 08:12 AM

http://lesterbanks.com/2016/07/spine-2d-animation-...

Watch how some complex animations setups can be achieved using Spine 2D animation 3.4 new paths and path constraints feature. The Post Walking Through Spine 2D Animation Paths and Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks

animago AWARD: The deadline is close!

July 16, 2016, 08:11 AM

http://www.artofvfx.com/animago-award-the-deadline...

Don’t miss the chance to submit your project to the 20th edition of animago AWARD!

The Foundry Releases CARA VR

July 15, 2016, 12:13 PM

http://www.digimediapros.com/the-foundry-releases-...

The foundry has released CARA VR, a plugin for Nuke which provides stitching, grading/balancing, faster workflow, compositing, and more for 360 footage. Read on to find out more

Have a Look at HitFilm’s Integrated 3D Workflow

July 15, 2016, 09:14 AM

http://lesterbanks.com/2016/07/look-hitfilms-integ...

HitFilm has an integrated 3D workflow that includes a unified true 3D environment and great features like Mocha for tracking. The Post Have a Look at HitFilm’s Integrated 3D Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

Best of VFX: The Man in the High Castle

July 15, 2016, 09:14 AM

https://www.aotg.com/best-of-vfx-the-man-in-the-high-castle/

Zoic’s Culver City and New York teams, led by VFX Supervisor Jeff Baksinski, worked closely with director David Semel to create effects that would fully engulf viewers in a distorted 1960s America, as imagined if the Nazis and Japanese had won WWII.

How Ghostbusters Totally Breaks The Norm When It C

July 15, 2016, 09:14 AM

http://www.cinemablend.com/news/1534640/how-ghostb...

If you're a regular reader of our To 3D or Not To 3D reviews, then you're probably aware that most movies utilizing the third dimension really only utilize half of the effect. For some reason, filmmakers have become convinced that depth is the best aspect of the technology, leaving audiences without the thrill of seeing things come flying off the screen and into the theater. The good news is that the new Ghostbusters movie is ready to save all of us from boring 3D, and it's something of which di...

THE SHANNARA CHRONICLES: VFX Breakdown

July 15, 2016, 05:35 AM

http://www.artofvfx.com/the-shannara-chronicles-vf...

Check this VFX breakdown by Pixomondo to know more about their work on THE SHANNARA CHRONICLES (click on the picture below to watch it)...

The Foundry’s Katana now supports Windows

July 14, 2016, 12:16 PM

http://postperspective.com/the-foundrys-katana-now...

The Foundry has updated its look development and lighting tool Katana to version 2.5. This updates includes support for Windows, allowing more artists working in VFX, broadcast and animation to take advantage of the tool. Additionally, the toolset is easier to install and supports a number of plug-ins including RenderMan, Continue reading →July 14, 2016

The VFX of Race

July 14, 2016, 12:16 PM

https://www.aotg.com/the-vfx-of-race-2/

We'll see various techniques used in Nuke as well as how they did the various crowd duplications for the stadiums shots.

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