It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 18, 2014, 03:27 PM
http://www.assimilateinc.com/media/news-press/myas...
Santa Clara, CA – March 18, 2014– ASSIMILATE, the industry’s leading provider of DI and dailies digital workflow tools, announced today MyASSIMIILATE, a robust set of tools that, when combined with the new SCRATCH and SCRATCH Lab v8, enables a powerful cloud-enabled workflow that retains all the advantages of a local pipeline. MyASSIMILATE’s tools include Project Repository, SCRATCH Web, Remote, and Galleries.
March 18, 2014, 03:23 PM
http://www.youtube.com/watch?v=7c_6rFytzr8
In Final Cut Pro 10.1, you edit in a timeline. Just as in previous versions of Final Cut Pro, there are two types of timelines, Project timelines and Compoun...
March 18, 2014, 03:23 PM
http://www.firstshowing.net/2014/disney-pixar-plan...
If you thought we were done with Pixar sequels, news from Disney's meeting of shareholders and D23 Members during the company's annual meeting has some opposing news. Disney Chairman and CEO Bob Iger revealed that Pixar Animation Studios is working on Cars 3, because merchandising is king at the House of Mouse.
March 18, 2014, 03:23 PM
http://www.electronista.com/articles/14/03/18/soft...
Autodesk has announced a slate of 2015-edition updates to its 3D animation programs, including 3ds Max, Maya, MotionBuilder, Mudbox, and Softimage. Perhaps the greatest focus is on Maya, which has been upgraded with features like the new Bifrost procedural effects system, the XGen arbitrary primitive generator for hair and vegetation, and geodesic voxel binding for character skinning. ShaderFX is a new node-based interface for shader programming, and the software also supports Pixar's OpenSubdiv...
March 18, 2014, 03:23 PM
http://library.creativecow.net/wall_kylee/NAB_2014...
Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.
March 18, 2014, 03:22 PM
http://www.redsharknews.com/technology/item/1541-n...
One of the highlights of the NAB Labs Futures Park at the upcoming NAB show will undoubtedly be the demo of over-the-air transmission of 8K content being mounted by NHK, all of which helps bring 8K that little bit nearer than before. Super Hi VisionnhkNAB 2014
March 18, 2014, 03:22 PM
http://www.postmagazine.com/Press-Center/Daily-New...
SAN FRANCISCO — Autodesk (www.autodesk.com) has introduced the 2015 versions of its 3D animation tools — 3DS Max, Maya, MotionBuilder, Mudbox, Softimage — as well as a new addition, Maya LT, which is designed to be a 3D animation and modeling tool for indie game makers.
March 18, 2014, 03:22 PM
http://www.sgo.es/2014/03/excellent-turnout-at-the...
12 – 13 March 2014, BFI, London SGO proudly continued its sponsorship of the 3D Creative Summit again this year. Produced by Ravensbourne and theRead more...
March 18, 2014, 12:57 PM
http://cinefex.com/blog/do-you-see-ghosts/
For the visual effects artist, there are few challenges more blood-curdling than that of putting ghosts on the screen. Why is it so scary a task? Because there’s a powerful argument to say you shouldn’t see the ghosts at all.
March 18, 2014, 12:57 PM
http://www.artofvfx.com/?p=6092
Few weeks ago, Rudi Holzapfel explained the work of Baseblack on JACK RYAN: SHADOW RECRUIT. He is back to tell us about 47 RONIN.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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