To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

mocha Pro for Autodesk Flame and Smoke Users

March 16, 2014, 10:44 AM

https://www.aotg.com/mocha-pro-for-autodesk-flame-and-smoke-users/

Imagineer Systems hosted a free online training event covering mocha Pro's planar tracking, roto and VXF utility tools for Flame & Smoke users.

Mocha AE Training for Minnesota AE User Group

March 16, 2014, 10:43 AM

https://www.aotg.com/mocha-ae-training-for-minnesota-ae-user-group/

Imagineer Systems's Mary Poplin performed a custom, live webinar for the Minnesota After Effects User Group, hosted by Scott Cornell. Users sent in requests for what they wanted to learn about, and we tailored the presentation to their interests.

Digital Journal: A Global Digital Media Network

March 16, 2014, 10:43 AM

http://www.digitaljournal.com/pr/1792575

Pixel Film Studios™ released Transmoke™ today. A smoke transition pack for Final Cut Pro X. With 30 different presets, TRANSMOKE™ gives editors plenty of adjustment controls to change each style to match their project! Works seamlessly in Final Cut Pro X with on-screen placement controls, professional looking smoke transitions are only a few clicks away!

Transcend's 32GB RAM modules

March 16, 2014, 10:43 AM

http://appleinsider.com/articles/14/03/14/transcen...

Memory manufacturer Transcend on Friday announced availability of high-density DDR3 RDIMM RAM modules that bring the Mac Pro's total memory up to 128GB, doubling the max configuration advertised on the Apple Store.

Creating Turbulent Fluid Effects in Cinema 4D

March 16, 2014, 10:43 AM

http://lesterbanks.com/2014/03/creating-turbulent-...

Insydium’s Mike Batchelor offers a look at the workflow for creating turbulent guild effects using X-PArticles in Cinema 4D. Mike shows how to create a great ink drop into water effect that is the type of effect you would most likely see created with a fluids simulation plugins like Turbulence FD. There is a tiny bit more initial set up for creating this type of fluid effect with X-Particles, but its negligible.

FCPX – What’s New

March 16, 2014, 10:43 AM

http://dvcreators.net/apple-final-cut-pro-x-whats-...

Edit multichannel audio faster than ever. A simple keystroke reveals separate audio channels when you need them and collapses them when you don’t — right in the timeline. Easily disable individual channels or select ranges for fine control of timing and volume. And access the Inspector to view details of any audio file, rename individual channels, or hide them in the timeline.

Lessons From Pixar President Ed Catmull

March 15, 2014, 03:37 PM

http://www.fastcompany.com/3027548/lessons-learned...

After the original leaders of animation left Disney in the 1990s, the new people running things were from production. And they brought their values, which were to keep the production people busy and productive with one movie after another. So story development was organized in the same way they organized production. As a consequence of this "feed the beast" mentality, a balance was lost at Disney.

Google - We're All Storytellers

March 15, 2014, 03:37 PM

https://www.aotg.com/google-were-all-storytellers/

Andrew Stanton from PIXAR (Toy Story, Monsters Inc, Finding Nemo, WALL-E) recent TED Talk provides the voiceover to Google's spot that aired during the Oscars. We are all storytellers, the ad says, and it celebrates anyone who has ever had an idea and picked up a camera. Maybe, Google hopes, you'll upload that story to youtube too.

The Sound of Need for Speed in SoundWorks Collecti

March 15, 2014, 03:37 PM

http://vimeo.com/channels/soundworkscollection/887...

In this exclusive SoundWorks Collection sound profile we talk with the sound team behind Director Scott Waugh's film Need for Speed which is based on the most successful racing video game franchise.

Free Multi-Deformer Plugin

March 15, 2014, 03:36 PM

http://lesterbanks.com/2014/03/free-multi-deformer...

CinemaPlugins.com posts a free tool for C4D. Think of the Multi-Deformer plugin for Cinema 4D as a “layered shader” for deformers. You can place one or more deformers into the Multi-Deformer and then hide the original deformers in a different hierarchy. Multi Deformer will allow you to re-use deformers in the same manner.

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