To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

DIVE VFX Staffs up for Cosmos”

March 13, 2014, 01:08 PM

http://www.btlnews.com/crafts/visual-fx/dive-vfx-s...

DIVE, the visual effects division of ShootersINC, has staffed up its New York studio to take on multiple visual effects projects, including the new 13-part series Cosmos: A SpaceTime Odyssey, presented by FOX and National Geographic Channel. The series debuted on March 9. A follow-up to the 1980s’ television series, Cosmos: A Personal Voyage, which was presented by Carl Sagan, the new series host is Neil deGrasse Tyson, with executive producers Ann Druyan, Seth MacFarlane, Mitchell Cannold...

Editors’ Lounge to Present 11th Annual Pre-NAB P

March 13, 2014, 01:08 PM

http://www.btlnews.com/crafts/post-production/edit...

The Editors’ Lounge Pre-NAB panel will be held March 21 at Key Code Media, (270 S. Flower St. Burbank, Calif.), beginning at 6:15 p.m.

March 25th BOSCPUG: Creating a Digital Cinema Pack

March 13, 2014, 07:16 AM

http://bosfcpug.org/next-meeting/

Join us this Tuesday, March 25 for the first of four special filmmaker events as part of Documentary & Film Festival month at BOSCPUG - in partnership with Bright Lights Film Series at Emerson College!

Editdroid NAB 2

March 13, 2014, 07:14 AM

https://www.aotg.com/editdroid-nab-2/

See the Debut of George Lucas' EditDroid back in 1984

The Lone Ranger VFX breakdown

March 13, 2014, 07:14 AM

http://www.splinebomb.com/lone-ranger-vfx-breakdow...

Led by VFX Supervisor Gary Brozenich, MPC completed more than 550 shots for Disney’s The Lone Ranger, ranging from full CG canyons, caves and Comanche attacks to CG trains, horses, birds, arrows, fire and scorpions.

Pixar Braintrust Details from President Ed Catmull

March 13, 2014, 07:14 AM

http://collider.com/pixar-braintrust-details-ed-ca...

Say what you will about some of the studio’s recent output, but Pixar’s operating process has remained steadfastly left-of-center since it broke out big with Toy Story in 1995. Many expected the studio to move to Los Angeles or take on a more traditional method of production following its immense success, but Pixar maintains its central headquarters in Emeryville, California and sticks to its central, creativity-inspiring work philosophies.

LaCie Ships World’s Fastest Portable External St

March 13, 2014, 07:13 AM

http://www.broadcastbeat.com/index.php/lacie-ships...

CUPERTINO, CA – LaCie, the premium brand from Seagate Technology (NASDAQ: STX), announced today the availability of the fastest portable external storage solution ever – the new LaCie™ Little Big Disk, featuring Thunderbolt™ 2. It delivers speeds up to 1,375 MB/s* and fits in a laptop bag. With these advances, professionals finally have a truly portable solution for editing 4K video in the field.

Houdini Engine for Unity: Real-Time Procedural Pre

March 13, 2014, 07:13 AM

http://www.cgmeetup.net/home/houdini-engine-for-un...

(Building off my work in developing virtual production tools). Girish Balakrishnan present a case study on how Houdini Engine and the SmartVCS could be integrated into a previsualization workflow. This was developed at Side Effects Software, as part of the Houdini Engine initiative, where he was tasked with exploring the possibilities of integrating a procedural pipeline for previsualization in both film and game development.

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