To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Talking

June 30, 2015, 04:42 AM

http://animationguildblog.blogspot.ca/2015/06/talk...

We are now in negotiations with cartoon studios represented by the Alliance of Motion Picture and Television Producer (the AMPTP).

Have Both Set Driven Keys and Animated Keyframes i

June 29, 2015, 12:31 PM

http://lesterbanks.com/2015/06/set-driven-keys-key...

Have you ever wanted to st up set drive keys in Maya but still be able to keyframe the controllers?

'Inside Out': Why the Filmmakers Changed Its Endin

June 29, 2015, 12:30 PM

http://www.hollywoodreporter.com/behind-screen/ins...

Some big story changes were made to Inside Out before it reached its final form, according to the film's editor Kevin Nolting. (Spoilers below.)

Lasseter on the evolution of storytelling

June 29, 2015, 10:01 AM

http://boingboing.net/2015/06/29/pixars-chief-crea...

"At that time when we rendered things, everything kind of looked plastic-y," Lasseter says. "Everything looks like plastic, so what if the characters were made of plastic? What if they were... toys?'" From Lasseter's recent presentation at "The New Audience: Moviegoing In A Connected World":

The Surface Pro 2 from an Animator’s perspective

June 29, 2015, 09:58 AM

http://www.animationinsider.com/2015/06/the-surfac...

I’ve been drooling over the Surfaces since Microsoft first announced them and have been lurking in the shadows quietly studying reviews and feedback and during all of it I NEVER once heard whether Adobe Flash worked with the device. Or Toon Boom Storyboard Pro. Or Harmony for that matter. Even the apparent Go To Site for all things Surface; SurfaceProArtist.com has been oddly silent about this. I figure it’s just simply that animators have just not bought the device yet and that’s the reas...

Animation Pro 5 Basic Keyframe Tips

June 29, 2015, 09:58 AM

http://www.creativebloq.com/animation/basics-keyfr...

Animation is a task that lends itself to minimalism but by this I'm not talking about the action in your scene (although simple can be best there too) but in the keyframing of your action. It's very easy to add keys to everything and you will soon be faced with a timeline that looks intimidating at best and unusable at worst.

Paramount Animation and the Subcontractor

June 29, 2015, 04:39 AM

http://animationguildblog.blogspot.ca/2015/06/para...

The way it work in Hollywood, when one company cuts a new route through the forest, other companies clamber along behind.

Get Rosy, Renderpeople’s free 3D character model

June 28, 2015, 12:33 PM

http://www.cgchannel.com/2015/06/download-rosy-ren...

New online asset store Renderpeople has made Rosy, one of its ready-to-render stock characters based on photogrammetric reconstructions of real people, available to download for free.

Blenderlounge - Tips - Déplier en UDIM

June 28, 2015, 07:41 AM

https://www.aotg.com/blenderlounge-tips-deplier-en-udim/

Tips to unfold the UV's in Udim. The Udim is the fact of using tiles 0-2, 0-3, 0-4 etc. to fold a model and have several maps for the same model, so that the textures details will be much better than on a single map 4k. Basic is unfolded on tile 0-1, so that our entire model fits on a map 4K so you get very little detailed view unreadable area. With Udim this deployment system, you can have as many map as needed on the same model and paint it suddenly.

Build a Depth Map in C4D That Can Be Used In After

June 27, 2015, 12:59 PM

http://lesterbanks.com/2015/06/build-a-depth-map-i...

Create a custom depth map in Cinema 4D that can be used as a displacement for Mettle's FreeForm Pro plugin in After Effects

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