To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Common After Effects Problems and Mistakes

June 21, 2015, 12:04 PM

https://www.aotg.com/common-after-effects-problems-and-mistakes/

Got problems using Adobe After Effects? In this video I will discuss some of the common problems and mistakes with Adobe After effects and how to fix them! M...

Australia Celebrates 100 Years of Animation

June 21, 2015, 05:22 AM

http://www.rotoscopers.com/2015/06/21/australia-ce...

This week ABC News took time to discuss 100 years of animation in Australia, perfectly coinciding with the Melbourne International Animation Festival (MIAF) where artists from all over the world can submit their work.

Blenderlounge - Tuto - Lama Retopo finale

June 21, 2015, 05:22 AM

https://www.aotg.com/blenderlounge-tuto-lama-retopo-finale/

Dans cette vidéo, vous verrez la partie finale de la retopologie du Lama. Quelques plantages dans cette vidéo pour diverses raisons, c'est relativement rare ...

07 SOM Julian Freeman LQ

June 21, 2015, 12:34 AM

https://www.aotg.com/07-som-julian-freeman-lq/

The time has come for another state of mind for artist talk. Please join us for a deep conversation with budding and very fresh artist Julian Freeman. Get a taste for the love of creating great art that all artist experience. The joy of making mistakes. Yes I said it. Joy. The importance even. And the ability to create work, over and over again until its right.

Reveal Type in Ae With a Liquid Effect

June 21, 2015, 12:32 AM

http://lesterbanks.com/2015/06/reveal-type-in-ae-w...

Create a liquid like animation that reveals type in Ae.

Create Seams & Edge Piping in C4D With Edge to Spl

June 19, 2015, 01:11 PM

http://lesterbanks.com/2015/06/create-seams-edge-p...

Easily create seams and edge piping to furniture, cushions or hard surface models in Cinema 4D by using the Edge To Spline.

Diana David - Animation Insider Interview

June 19, 2015, 09:56 AM

http://www.animationinsider.com/2015/06/diana-davi...

I’m Diana David and I’m currently working as an Artist in a games company.

Projections in Maya with python

June 19, 2015, 09:47 AM

http://therenderblog.com/projections-in-maya-with-...

In this video we use python to automate the process of camera projection setup inside Maya. Creating the projections cameras, importing the images and setting the correct focal length. We take advantage of the PIL module to extract exif data from the images. This video is part of of our new course.

Glass Smash Blender Destruction Tutorial

June 19, 2015, 09:46 AM

http://www.cgmeetup.net/home/glass-smash-blender-d...

Discover how to use the Fracture tools, rigid body simulator, constraints, particles and the smoke simulator to create a realistic bullet smashing through glass.

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