To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Lauren Carr - Animation Insider Interview

June 14, 2015, 02:42 PM

http://www.animationinsider.com/2015/06/lauren-car...

Lauren Carr Assistant Professor 3D Animation Montclair State University.

The Blue Franchise

June 14, 2015, 02:42 PM

http://animationguildblog.blogspot.ca/2015/06/the-...

The one that doesn't display Avatar in the title.

The Key Frame #35 Weekly Animation News

June 13, 2015, 07:52 PM

https://www.aotg.com/the-key-frame-35-weekly-animation-news/

Tangled Animated Series Coming Soon (The Key Frame #35 Weekly Animation News)

Diving Into Maya 2016’s Parallel Rig Evaluation

June 12, 2015, 01:13 PM

http://lesterbanks.com/2015/06/diving-into-maya-20...

Dive deep into Maya 2016's Parallel Rig Evaluation in great detail with Maya's animation & rigging development lead

Workflow Tip: Storyboard Your Animations in Adobe

June 12, 2015, 09:35 AM

http://www.premiumbeat.com/blog/workflow-tip-story...

Doing an involved motion graphics piece? Use Illustrator to create your storyboards and style frames, setting you up to easily move to After Effects!

Blender Procedural Grunge Shader in Cycles

June 12, 2015, 09:33 AM

http://www.cgmeetup.net/home/blender-procedural-gr...

How to set up a shader that automatically applies dirt to the crevices and scratches to edges of any object! No UV’s or texture maps needed.

Harmful Nature – Making Of

June 12, 2015, 02:35 AM

https://www.aotg.com/harmful-nature-making-of/

Pretty and deadly. That’s how we can define the deepest areas at the bottom of the sea. Accepting this theme as a challenge, Lightfarm Studios decided to create this piece that talks about the dark side of love...

‘3D Bumpy pixels’ – Oculus Touch haptic feed

June 11, 2015, 05:20 PM

http://alex4d.com/notes/item/oculus-touch-3d-pixel...

A few weeks ago I wrote about an unheralded feature of the trackpad in Apple's 2015 MacBook computers: a force-feedback effect that could help users ‘feel’ application UIs - 'Bumpy' pixels: iMovie Apple Force Touch trackpad haptic feedback Today, in the last five minutes of their pre-E3 press conference, Oculus announced ‘Oculus Touch’ – wireless handsets for interacting with virtual reality experiences. One of the features was described as the ability to feel objects in virt...

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