To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Quickly Creating Grunge in Blender

June 11, 2015, 01:01 PM

http://lesterbanks.com/2015/06/quickly-creating-gr...

Add more interest to your blender renders by adding dirt and grunge

As real as CGI skin gets (so far...)

June 11, 2015, 09:24 AM

http://www.redsharknews.com/technology/item/2647-a...

In advance of Siggraph 2015, a team of researchers from the University of Southern California details a process for making CGI skin more realistic, taking us one step closer to finally bridging that 'Uncanny Valley'. CGIUncanny ValleyCGI skin3D modelling

Unlocking The Power of 3D for The Creative Communi

June 11, 2015, 09:24 AM

http://blogs.adobe.com/richardcurtis/?p=4568

Mixamo joins Adobe to unlock the power of 3D for the Creative Community, read more on the offical Creative Cloud blog post.

Unity Technologies ships Unity 5.1

June 11, 2015, 04:50 AM

http://www.cgchannel.com/2015/06/unity-technologie...

Cloudhead Games‘ upcoming Unity-based adventure The Gallery. Unity 5.1 adds a new optimised rendering pipeline for VR and AR devices. Oculus Rift is supported natively, with native support for other platforms to come.

Twenty Years Ago This Day...

June 11, 2015, 04:49 AM

http://animationguildblog.blogspot.ca/2015/06/twen...

It was the best of times: Pocahontas was another animated hit for Disney (though not as big as the previous year's Lion King) and the worst of times: Jeffrey Katzenberg, the executive behind Disney animation's resurgence, had been tossed overboard by Diz Co. chief Michael Eisner the previous summer; he was just then assembling a new studio with Steven Spielberg and David Geffen.

Adobe Boosts 3D Content Creation with Mixamo Acqui

June 10, 2015, 04:14 PM

http://www.awn.com/news/adobe-boosts-3d-content-cr...

Adobe plans to integrate Mixamo’s technology into Photoshop so designers can more easily create, customize, manipulate, rig and animate 3D objects.

James Caswell - Animation Insider Interview

June 10, 2015, 10:59 AM

http://www.animationinsider.com/2015/06/james-casw...

James Caswell. I’m a freelance storyboard artist in Toronto (the GTA.) I also occasionally instruct at Sheridan College in Oakville.

Free Maya Rig, Cartoon Character Rig

June 10, 2015, 10:58 AM

http://www.cgmeetup.net/home/hare-rig-free-maya-ri...

Download Free Hare 3d Character Rig by Arman Musovic & developed with Dalila Avdukic.

How to Add Easy Grunge in Blender

June 10, 2015, 03:57 AM

https://www.aotg.com/how-to-add-easy-grunge-in-blender/

Blender tutorial showing you how to quickly add a grunge dirt map to any model.

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