It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 2, 2016, 04:59 AM
https://www.aotg.com/mocha-pro-5-gpu-vs-cpu-planar-tracking-test/
mocha Pro 5 now has the option to run planar tracking on GPU. Depending on the project settings, we are seeing between 40-60% speed increases and expect improved performance in future point releases.
June 2, 2016, 04:59 AM
https://www.aotg.com/mocha-pro-5-new-plug-in-features/
Now mocha Pro 5 can now be launched as a plug-in from within your favorite editing hosts.
June 1, 2016, 02:40 PM
http://postperspective.com/quick-chat-carbons-fran...
By Randi Altman Carbon, an established VFX, motion graphics and design company with offices in New York and Chicago, recently expanded to Chicago and set up within editing house Whitehouse Post. Carbon Chicago is being led by executive producer Phil Linturn and creative director Liam Chapple, Continue reading →June 1, 2016
June 1, 2016, 12:55 PM
https://www.aotg.com/video-devices-is-a-perfect-fit-for-360-designs/
Robust, Compact Recording Monitors Make On-Rig 4K Capture Easier for VR Production Pioneer
#audio#video#monitor#camera#video devices#pix-e5June 1, 2016, 10:22 AM
http://www.slashfilm.com/the-force-awakens-prop-re...
If you’ve been anxious for top of the line Star Wars: The Force Awakens prop replicas, Disney and Lucasfilm announced some amazing news today, but it’s going to be bad news for your wallet.
June 1, 2016, 10:22 AM
https://www.aotg.com/gods-of-egypt-vfx-breakdown/
Fin completed production of 250 shots on Alex Proyas “Gods of Egypt” for Lionsgate, including an iconic opening sequence and climatic battle scene between the lead actors.
June 1, 2016, 04:53 AM
http://www.cgmeetup.net/home/new-features-in-houdi...
In this webinar SideFX’s Jeff Wagner takes you through the new features of Houdini 15.5 – including vastly improved modeling features, more accurate crowd controls, a VR lens camera, and Indie support for 3rd party rendering.
June 1, 2016, 04:52 AM
http://www.digitaltrends.com/computing/amd-compute...
In a press event taking place on Wednesday during Computex 2016 in Taipei, AMD Senior Vice President and Chief Architect Raja Koduri took to the stage and told the press that the company set out to make virtual reality available everywhere and accessible by anyone. AMD wants to reach the first 100 million customers right now not with a $700 graphics card to be stuffed into an expensive PC, but through a very powerful, power-sipping solution that doesn’t cost an arm and a leg. Enter AMD’s “...
May 31, 2016, 07:16 PM
http://www.cartoonbrew.com/feature-film/oral-histo...
Twenty years ago this week, Universal Pictures released Rob Cohen’s Dragonheart. The film about an English knight, Bowen (Dennis Quaid), who meets the last of the dragons, Draco (voiced by Sean Connery), was not a box office smash, but is fondly remembered for its groundbreaking digital character work by Industrial Light & Magic.
May 31, 2016, 07:16 PM
https://www.aotg.com/vr-editing-techniques-for-invisible/
Lewis Smithingham, CTO and VR Creative at 30Ninjas, discusses editing techniques in Invisible, a VFX-heavy VR mini-series directed by Doug Liman (Bourne Identity). Lewis goes through narrative story-telling technique in VR, and explains how the editor and post supervisor play a role that is close to DP in VR. Virtual reality cinema company Jaunt is a partner on the project. SkyBox 360/VR Tools for Premiere Pro are used in post-production.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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