It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 5, 2013, 05:40 AM
http://lesterbanks.com/2013/12/maya-soft-ik-tool-h...
There rare plenty of ways to avoid the unwanted and jarring snapping actin that shows up when pushing an IK joint chain too far in Maya, but here, Nick Miller demonstrates his Soft IK Tool that can help soften the movement.
December 4, 2013, 09:01 PM
http://www.creativeimpatience.com/clip-markers/
Some of you may have already stumbled upon the issue of clip markers disappearing from the project files in Premiere. There is a solution to that: give Premiere read-only access to the media. Even though Premiere saves the clip markers and other temporal metadata in the project file, the moment … see more →
December 4, 2013, 09:01 PM
http://feedproxy.google.com/~r/CrewsControl/~3/nBH...
The word “failure” usually doesn’t evoke a positive reaction from the majority of individuals that have experienced it before. Its negative connotations generally manifest our desire to avoid it at all cost. The fact that we try to avoid failure and the beautiful lessons that can be heeded from the experience can breed redundant shortcomings. Read More
December 4, 2013, 09:01 PM
http://www.cceditors.ca/welcome-to-the-new-c-c-e-m...
We’re proud to welcome to the newest members of the Canadian Cinema Editors: Matthew Bush, Sal Fabbri, Ian Maxwell, Sofya Lifanova, Rob Chandler, Daisy MacLean, Barbara Neuman, Brett Rostrup, Shiren Van Cooten, Emma Casey, Binaya Lamichhane, Lee Walker, Caroline Christie, Justin Lee, Don Thompson, Kristy Neville, Petra Valier, Daniel Langois, Andrew Wall, Wesley Finucan, Jorelle
December 4, 2013, 09:00 PM
http://www.fxguide.com/featured/vfx-on-tv-how-to-b...
fxguide goes behind the scenes of the visual effects work in three recent television shows – The Day of the Doctor, Almost Human and Richard Hammond Builds A Planet – featuring interviews with the VFX artists and showcasing before and after images and clips.
December 4, 2013, 09:00 PM
https://www.aotg.com/are-you-charging-what-your-worth/
Strangely many “professions” don’t like talking about rates and a daily wage as it’s still taboo…in their heads. Next time you visit your doctor ask him/her what their take home pay is each month, you will get the “not as much as you seem to think” chestnut ?
December 4, 2013, 09:00 PM
http://news.creativecow.net/story/873818
Working directly with client Team One (El Segundo, CA) ArsenalFX provided VFX to two spots, “Shift,” which broke during the weekend after Thanksgiving, and “Say Nothing,” which broke on November 15th. Both spots will initially be airing during in-game sports presentations.
December 4, 2013, 02:15 PM
http://2reelguys.com/episode-23/
“What’s the worst time you’ve ever spent in an editing room?” Sometimes, those times are easier to count than the good times. Why? Because the team creating the program don’t know how to talk to...
December 4, 2013, 02:14 PM
http://postperspective.com/2013/12/autodesk-adds-m...
MONTREAL — Autodesk has released Maya LT 2014 Extension 2, which was designed with customer feedback and usability in mind. The update advances the workflows of indie game developers with support for Maya Embedded Language (MEL) scripting, new OBJ export options and improvements to HumanIK and IK Handle technology. Maya LT Extension 2 key features include: […]
December 4, 2013, 02:14 PM
http://www.studiodaily.com/2013/12/another-look-at...
The latest incarnation of The Great Gatsby on screen, directed by Baz Lurhmann, drew mixed reviews when it was released in May. Some felt it wasn't faithful enough to the original Fitzgerald story, that its hyper-real scenes and exaggerated colors were wildly over the top.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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