To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pacific Rim – VFX Breakdown

October 26, 2013, 04:15 PM

https://www.aotg.com/pacific-rim-vfx-breakdown/

Rodeo FX has published an impressive VFX breakdown of their work on PACIFIC RIM...

Less 3D = Cheaper Tickets

October 26, 2013, 04:15 PM

http://www.tgdaily.com/games-and-entertainment-fea...

We know how much many of you hate 3D out there, even though movies like Gravity prove that there’s still amazing things that are being done with the technology. But for 3D haters, there is some good news: The less 3D movies there are out there, the cheaper it is to go to the movies.

Sculpting a Pumpkin in Cinema 4D

October 26, 2013, 04:14 PM

http://lesterbanks.com/2013/10/sculpting-a-pumpkin...

Stectoons’ Esteban shows how to get started with C4D using various tools in Cinema 4D R14 to model, light and render a simple Halloween Jack-o’-lantern using Cinema’s sculpting tools to flesh out the form.

Stories I Love: TWIN PEAKS

October 26, 2013, 04:14 PM

http://tyler-weaver.com/2013/10/26/stories-i-love-...

I was nine and not quite eleven between TWIN PEAKS’ time on the air. Even though I was so young, I have vivid recollections of the show. I remember being fascinated by the odd characters that somehow reminded me of the town I was growing up in.

AE 4 Basic Still picts. Movement

October 26, 2013, 04:14 PM

http://lesterbanks.com/2013/10/after-effects-4-bas...

Mikey Borup goes over some of the basics in After Effects showing some of the most common ways that you can use to animate a still image and takes a look at the benefits of each in relationship to the type of image.

Andrew Scott film 'Jimmy's Hall' editing nears fin

October 26, 2013, 04:13 PM

http://www.examiner.com/article/andrew-scott-film-...

Andrew Scott's period film about the only man in Ireland ever deported due to his political views, 'Jimmy's Hall,' is nearing the finish of the editing process

Middle East needs to grow infrastructure

October 26, 2013, 04:13 PM

http://www.screendaily.com/territories/africa-midd...

Abu Dhabi Film Festival’s locations panel also talks about importance of international shoots for training local crews.

Tests... Then and Now

October 26, 2013, 06:45 AM

http://animationguildblog.blogspot.ca/2013/10/test...

The thoughts and observations of the leaders of The Animation Guild (TAG), Local 839 IATSE. Steve Hulett is the Business Representative, Bob Foster is the President, Steve Kaplan is the Organizer and Jeff Massie is the Recording Secretary.

Science Fiction is Failing?

October 26, 2013, 06:44 AM

http://bigthink.com/big-think-tv/jack-hidary-scien...

It's about writing but I think this applies to us in post, editors, VFX, animation, everything.

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