To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animating a 3D Camera in Motion

August 1, 2020, 02:38 PM

https://www.provideocoalition.com/animating-a-3d-c...

This week on MacBreak Studio, I demonstrate how easy and downright fun it is to animate a camera in Motion to fly though a 3D scene using the powerful Framing behavior. Using a fun hand-drawn style template from MotionVFX.com (project 470 I you are interested) in which I removed the original camera that was animated [...]Read More...

DOCTOR SLEEP: VFX Breakdown by RISE

July 31, 2020, 04:20 PM

https://www.artofvfx.com/doctor-sleep-vfx-breakdow...

Interested to go back to the Overlook Hotel? Then be sure to watch this VFX Breakdown by RISE about their work on DOCTOR SLEEP...

UC Berkeley's Virtual Graduation in Minecraft

July 31, 2020, 03:05 PM

https://www.aotg.com/uc-berkeleys-virtual-graduation-in-minecraft/

Blackmagic Design today announced that OS Studios used its gear to help produce a virtual graduation and two day music festival for the University of California, Berkley (UC Berkeley) class of 2020 in Blockeley University. Blockeley University is a detailed replica of the UC Berkeley campus in Minecraft, the popular video game platform, built and maintained entirely by the university’s students.

#blackmagic design#micro studio camera 4k#ursa mini pro g2#hyperdeck studio mini
How to Create and Change a Solid Color Layer in Af

July 31, 2020, 01:19 PM

https://www.premiumbeat.com/blog/create-solid-colo...

Learn about the many interesting and effective ways you can work with Solid Color Layers in After Effects. If you’re a seasoned editor or designer still feeling ...

Basic Screen Replacements (with Reflections) in Ad

July 31, 2020, 01:19 PM

https://www.premiumbeat.com/blog/screen-replacemen...

In this tutorial, we'll take a look at one of the most common VFX techniques — the screen replacement. Let's see how it's done in After Effects.

Behind the Scenes with Stranger Things: The Art of

July 31, 2020, 01:19 PM

https://www.youtube.com/watch?v=QjOYXpoxHCg

The editorial and sound teams from season three of Netflix’s Stranger Things join Avid’s Matt Feury to discuss their collaborative process and what went into creating some of their favorite scenes. LEARN MORE ▶️ https://www.avid.com/all-access-video Follow Avid: https://facebook.com/avid https://instagram.com/avidtechnology https://twitter.com/avid https://www.linkedin.com/company/avid-technology https://www.snapchat.com/add/avidtechnology https://www.tiktok.com/@avidte...

How to Build Hardwood Floors Procedurally in Houdi

July 31, 2020, 01:18 PM

https://lesterbanks.com/2020/07/how-to-build-hardw...

Hristo Velev shows how to create a simple procedural setup, great for creating hardwood floors. Procedural modeling has a lot of practical uses. One helpful thing is to have the setup to generate repetitive patterns

How to Create Dynamic Materials With Redshift

July 31, 2020, 01:18 PM

https://lesterbanks.com/2020/07/how-to-create-dyna...

Stormz shows how to create materials that change based on object-orientation.  You may have seen demonstrations that show how game engines can create materials that can change based on the orientation of the object on

Mischa Kolbe Shows How to Get Continuous Integrati

July 31, 2020, 01:18 PM

https://lesterbanks.com/2020/07/mischa-kolbe-shows...

A new article by Mischa Kolbe shows how to keep Continuous Integration with your Maya dev work. Mischa Kolbe shows his method for getting continuous integration in Maya. It is tricky to keep Python projects bug-free.


Bluefish adds Kronos K8 support for Foundry Nuk

July 31, 2020, 01:18 PM

https://postperspective.com/bluefish-adds-kronos-k...

Bluefish444, makers of uncompressed 4K SDI, ASI, HDMI I/O cards and mini converters, has added support for Foundry Nuke and Nuke Studio 12 in its latest 2020.14 Windows installer for Kronos K8 and Epoch hardware. Bluefish’s K8 video I/O card and the entire Epoch range now support 2K/HD/SD-SDI playback within Nuke and Nuke Studio 12, Continue reading → July 30, 2020 The post 
Bluefish adds Kronos K8 support for Foundry Nuke, Nuke Studio 12 appeared first on postPerspective.

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