To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

25 years on The Frighteners still thrills as We

July 23, 2021, 08:40 AM

https://beforesandafters.com/2021/07/23/25-years-o...

When Peter Jackson’s The Frighteners was released in 1996, it’s safe to say few people would have realized that more than 500 visual effects shots were created by a small VFX studio established by the director in Wellington, New Zealand. Of course, a couple of years later, everybody would come to know about the creative powerhouses of both Weta Digital and Weta Workshop following the release of The Lord of the Rings.

VFX Supervisor Damien Stumpf joins Framestore Montreal

July 22, 2021, 09:05 AM

https://postperspective.com/vfx-supervisor-damien-...

Framestore in Montreal has added Damien Stumpf to its team as VFX supervisor. Stumpf brings over two decades of experience to Framestore, including working on independent and feature films. His latest high-profile project as VFX supervisor was Cruella, which saw him work closely with the film’s director, Craig Gillespie, and the film’s overall VFX supervisor, Continue reading → July 21, 2021 The post VFX Supervisor Damien Stumpf joins Framestore Montreal appeared first on postPerspective.

The Mysterious Benedict Society Philippe Thibault

July 22, 2021, 09:04 AM

https://www.artofvfx.com/the-mysterious-benedict-s...

Philippe Thibault has been working in visual effects for over 20 years. He is the co-founder of the studio FOLKS. He has worked on various shows such as 12 Monkeys, Arrival, Shadowhunters: The Mortal Instruments and Jupiter’s Lagacy.

Recreating an important time in baseball history

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/re-creatin...

When Derek Ham wanted to expand his VR horizons—he had already made the award-winning ‘I Am A Man’ VR experience—he looked to baseball. And not just a run-of-the-mill baseball experience, but one that celebrated the Negro Baseball League, which is celebrating its 100th anniversary.

Epic made a new incamera VFX short go behind the

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/epic-made-...

Here’s a very useful workflow project that Epic Games and filmmakers’ collective Bullitt have just released; a short they made to test out the latest in-camera VFX toolset in Unreal Engine 4.27. It was shot at NantStudios’ LED stage in Los Angeles, and ran through several of the kinds of scenarios possible with virtual production features in Unreal and with generating real-time content in the game engine for an LED wall.

Weta Digital Soars with The Falcon and The Wint

July 22, 2021, 09:03 AM

https://www.awn.com/vfxworld/weta-digital-soars-fa...

As one of the key VFX studios working through the pandemic on Marvel Studios and Disney+’s action-packed six-episode original MCU series, The Falcon and The Winter Soldier, Weta Digital was tasked primarily with the epic mid-air fight and canyon chase between The Falcon, a group of wing-suited bad guys, helicopters, and a C130 transport plane.

Wrath of Man VFX Breakdown

July 22, 2021, 09:03 AM

https://vimeo.com/577574077

Let’s have a look at the invisible work made by Czech studio Magic Lab on the movie, Wrath of Man...

How The Mill worked with singer Beatie Wolfe to cr

July 21, 2021, 09:15 AM

https://www.themill.com/newsfeed/how-the-mill-help...

Pioneering artist and singer Beatie Wolfe came to us with a simple, but powerful brief. To create a stirring, environmental piece that visualizes humanity’s carbon impact on Earth. This was showcased at the Nobel Prize Summit in April.

NIM 5.0 Studio Management Tool Tracks Remote Artists, Offers New UI

July 20, 2021, 09:02 AM

https://postperspective.com/nim-5-0-studio-managem...

NIM Labs has  has updated its studio management platform that helps post houses track projects and manage remote and in-house artists. Developed with feedback from companies like Glassworks, Logan and Rohtau, NIM 5.0 is designed to give studios a visual analytics tools for targeted business intelligence and a multi-location payroll system to simplify the admin behind remote workforces, Continue reading → July 19, 2021 The post NIM 5.0 Studio Management Tool Tracks Remote Artists, Offers New ...

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.