To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Reveal All Maya Icons Using this Handy Scri

October 25, 2014, 10:38 AM

http://lesterbanks.com/2014/10/easily-reveal-maya-...

easily and quickly search and list all the maya icons that are being used with the Maya Icons script

Slowdown in China

October 25, 2014, 03:51 AM

http://animationguildblog.blogspot.ca/2014/10/slow...

You wouldn't know it from stateside animation production, but in some other countries the cartoon biz is not as robust.

A Plethora of Super Heroes

October 24, 2014, 05:09 PM

http://animationguildblog.blogspot.ca/2014/10/mult...

We've hit on this before, but it becomes clearer and clearer that Time-Warner is not going to let Diz Co. have the lion's share of spandex franchises without a fight.

The Complete CONAN Opening Titles

October 23, 2014, 06:44 PM

http://teamcoco.com/content/the-best-of-conan-open...

“Over the course of four seasons on TBS, CONAN Senior Editor Rob Ashe has been the creative force behind the show’s impactful and evolving intro title sequences. To commemorate our spanking-new opening, which premiered September 1, 2014, we’re taking a look back at the complete Titles Of Conan.” — Team Coco Permalink

3ds Max 2015: See the Difference – Modeling

October 23, 2014, 06:42 PM

https://www.youtube.com/watch?v=RL-w_SCpU98

Description: Do you model in 3ds Max? See the difference since 3ds Max 2010 was released, and what you’re missing if you’re not on 3ds Max 2015.

C4D Falloff Sampler Shader Creates Gradients Based

October 23, 2014, 09:42 AM

http://lesterbanks.com/2014/10/c4d-falloff-sampler...

New C4D Falloff Sampler Shader uses the scene's Mograph effector to build gradients based on falloff which can be useful for more advanced texturing tasks

I've fallen, and I can't get up!

October 23, 2014, 09:41 AM

http://vimeo.com/109169719

Shows the new servo force feature which allows struggling animation once the agent has become dynamic...

Modelling and Rigging in Maya

October 23, 2014, 09:41 AM

http://cgi.tutsplus.com/tutorials/modelling-riggin...

In this part of the tutorial, I’ll demonstrate sculpting and painting in ZBrush. Open the saved parrot file in Maya. The parrot has been already unwrapped in the last part of the tutorial.

V-Ray 3.0 for Maya now available!

October 23, 2014, 09:41 AM

http://www.3dtotal.com/index_interviews_detailed.p...

3D artists and studios around the world have been delighted by news that Chaos Group has released V-Ray 3.0 for Maya, delivering a powerful new set of greatly anticipated features and optimizations to help artists achieve their best renders yet. The exciting improvements to the much-loved rendering tool are focused on speeding up lighting, look development, and rendering workflows, including...

And Still More Cross Pollination

October 23, 2014, 04:38 AM

http://animationguildblog.blogspot.ca/2014/10/and-...

One heavy-weight brand reinforces another.

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