To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Simply SMPTE

August 10, 2012, 08:09 AM

http://magazine.creativecow.net/article/simply-smp...

SMPTE, or the Society of Motion Picture and Television Engineers, is recognized as the global leader in the development of standards and authoritative practices for film, television, video and multimedia. Ryan Salazar's article describes a brief history of SMPTE, timecodes and membership today.

Callouts Plugin by Noise Industries

August 10, 2012, 08:06 AM

http://videoeditors.me/callouts-plugin/

If you're a beginner and have little to no motion graphics knowledge then Callouts will step your quality up, if you have intermediate motion graphics skills then you can create the same animations, however Callouts will end up saving you a bunch of time. You'll get high quality animations without having to step outside of final cut.

Mountain Lion solves a few NLE problems

August 10, 2012, 08:05 AM

http://www.hdwarrior.co.uk/2012/08/10/mountain-lio...

Alister Chapman "I've been getting quite frustrated with Adobe Premiere CS6 on my mac. It kept crashing and playback wasn't as smooth as it is with Final Cut. Last week I upgrade my MacBook to Mountain Lion and noticed a small but noticeable improvement to the systems responsiveness. Today, while working on an edit and getting fed up with it crashing (something I'm really not used to on a Mac) out of frustration I decided to upgrade the OS to Mountain Lion.

Callouts Plugin by Noise Industries (Review)

August 10, 2012, 08:02 AM

http://videoeditors.me/callouts-plugin-by-noise-in...

In my opinion, Callouts is one of those plugins that has the potential to give slightly cheesy results if you just start with the default settings (but that might just be because I'm not a fan of bold reds in my graphics). However, with some customization, you have a lot of power at your fingertips.

Grass Valley To Highlight File-Based Innovations

August 10, 2012, 07:59 AM

http://news.creativecow.net/story/869458

(San Francisco, California--August 10, 2012) Utilizing the latest IT and IP technologies, Grass Valley is continuing to deliver complete solutions for its customers to develop efficient workflows for live production, news, and multi-platform playout, particularly catering to the need to supply content to the abundance of connected devices available.

Autodesk Smoke: Auto Matte, Average...

August 9, 2012, 03:09 PM

http://www.premiumbeat.com/blog/smoke-nodes-matte-...

In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. Discover how to implement Auto Matte, Average and Auto Stabilize nodes in yoru projects. Simulate motion blur and stabilize your video footage.

Avid DS AJA Custom Launcher

August 9, 2012, 03:06 PM

http://www.postmagazine.com/Video-Center/Tutorial/...

In this Tutorial Igor Ridanovic shows how to build a custom launcher for Avid DS. The newly released Avid DS V.11 shares an off-the-shelf AJA driver with Media Composer 6 or any other third party application that can use the video and audio I/O capabilities of Kona cards. DS V.11 requires users to stop the AJA service to ensure proper video playback and capture. In this tutorial you will learn how to use a simple batch file to automate this process. The tutorial comes with a free downloadable...

Digital Production Buzz - Aug. 9, 2012

August 9, 2012, 03:06 PM

http://www.digitalproductionbuzz.com/2012/08/digit...

An Inside Look at DaVinci Resolve 9 The Industry - A Legal Update Defining Who Is Really a Professional Go On-Location with Little Power and Less Gear GUESTS: Alexis Van Hurkman, Jonathan Handel, Michael Kammes...

online - The Amazing Alan E. Bell Webinar

August 9, 2012, 03:06 PM

http://feedproxy.google.com/~r/industryhappenings/...

Follow one of film's leading editors as he walks us through his latest adventure with Fusion and Dimension. This webinar is sure to offer insight and never before seen tips. Your skills will improve as quickly as your workflow. Webinar Times: Wednesday, August 15 11AM EST for the east 2PM EST for the west Contact [...]

Why Video Storage Is Different--An Intro for IT

August 9, 2012, 03:04 PM

http://www.tvtechnology.com/article/why-video-stor...

Video workflows are very different than the enterprise applications that IT organizations are accustomed to deploying and supporting. Large video files and demands for fast access and real-time performance result in requirements for highly scalable storage systems with enormous bandwidth, consistently low latency and the ability to effectively support highly specialized video applications.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.