To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The key to creating photoreal renders

September 1, 2014, 05:08 AM

http://www.creativebloq.com/3d/key-creating-photor...

Getting renders to read as realistic is one of the more difficult aspects of 3D. Achieving a realistic look is definitely important, but the thing that really helps to sell it is having the image tell a story or convey a feeling.

CINEMA 4D UNVEILS R16

September 1, 2014, 05:08 AM

http://videoandfilmmaker.com/wp/index.php/new-gear...

Great news for those of us in the VFX industry, with Maxon unveiling Cinema 4D Release 16 (R16), the next gen release of the company’s 3D software.

Animation | Raindance Film Festival

August 31, 2014, 11:35 AM

http://www.raindance.org/animation/

I had been a painter, or rather I started at such a ‘free’ foundation course that no one noticed until it was too late that I missed the term allocated for Graphics by just not moving from my place in the painting studio. It was actually a traditional; purpose built Art school with north facing ceiling windows and I loved it.

Crowd-Funded TV Animation

August 31, 2014, 07:32 AM

http://animationguildblog.blogspot.ca/2014/08/crow...

Veteran producer James Manos Jr., creator of "Dexter," and fellow Emmy-winning producer Bill Schultz of "The Simpsons," are joining forces to launch a crowdfunding campaign to support the creation and production of the proposed "Jimmy Stones," animated series. ...

Use valueAtTime in Ae to Have a Layer Follow Anoth

August 30, 2014, 12:24 PM

http://lesterbanks.com/2014/08/use-valueattime-ae-...

Use the expression valueAtTime in Ae to automatically have one layer follow the motion of another with a delay

If THE INCREDIBLES Was A CHRISTOPHER NOLAN Film

August 30, 2014, 12:23 PM

https://www.aotg.com/if-the-incredibles-was-a-christopher-nolan-film/

This is what THE INCREDIBLES would look like if it was a CHRISTOPHER NOLAN film!

Compositing Principles and Workflow in Action: 30

August 29, 2014, 07:21 PM

http://lesterbanks.com/2014/08/compositing-princip...

learn the basics for compositing workflow and Compositing principles in after effects looking at tracking, keying green screen, and removing objects from the scene

Animation Guild Wage Survey 2014 — Full List By

August 29, 2014, 07:20 PM

http://deadline.com/2014/08/animation-guild-wage-s...

The Animation Guild’s 2014 wage survey is in (read it here), and it shows salaries for animators holding fairly steady this year compared with last year.

TAG Wage Survey - Complete

August 29, 2014, 07:20 PM

http://animationguildblog.blogspot.ca/2014/08/tag-...

Every year, we drill down into wages paid in the animation industry by polling Animation Guild membership. We ask 1) what folks have been paid, 2) they answer, and 3) we compile results publically so that interested parties can get a feel for what the "going rate" in various job categories might be.

Quick and Easy Reflections for Type in Ae

August 29, 2014, 12:23 PM

http://lesterbanks.com/2014/08/quick-easy-reflecti...

create a quick and easy reflection for type in Ae with a couple of simple effects

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