It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 23, 2014, 06:18 PM
http://www.animationmagazine.net/people/katzenberg...
DreamWorks Animation chief Jeffrey Katzenberg will receive a National Medal of Arts for 2013 from the White House and the National Endowment for the Arts.
July 23, 2014, 12:23 PM
http://directedbychuckjones.tumblr.com/post/926499...
In the photo from left: Linda Jones Clough, Chuck’s daughter, Craig Kausen, Chuck’s grandson and Chairman of the Chuck Jones Center for Creativity with Dr. Barbara Miller, curator of “What’s Up, Doc? The Animation Art of Chuck Jones.” Dr. Miller and David Schwartz, chief curator of the Museum of the Moving Image, were interviewed in IndieWire, read it here.
July 23, 2014, 09:45 AM
http://www.creativebloq.com/creativity/stay-inspir...
We all know what it's like to stare at your computer screen or a blank sketchbook for hours. Your creativity is nowhere to be found, just like that high school sweetheart who so cruelly dumped you right before the prom.
July 23, 2014, 09:45 AM
http://moviemezzanine.com/planes-2-podcast/
Please sit back, with your tray tables in their upright and locked positions and your seat belts fastened. This episode of Mousterpiece Cinema will be a wild flight indeed. What’s that? You think it’s super-creepy to imagine yourself, a human, taking a ride in an anthropomorphic plane? OK, fine, it’s weird, but is it weirder than one plane fearing that he’ll suffocate? Or the possibility of a Trail of Tears in a world of planes?
July 23, 2014, 03:51 AM
https://www.aotg.com/how-to-make-a-giant-creature/
At San Diego Comic-Con 2013, WIRED debuted a giant robot mech. This year, a new version of the larger-than-life beast will be revealed at the ultimate fan convention. Watch a preview of what's in store for the colossal creature, created in collaboration with the Stan Winston School, Legacy Effects, Stratasys, and WIRED. From design to tech and prototype to finished product, see how the ultimate cosplay creation came to life.
July 23, 2014, 03:47 AM
http://motionworks.net/elements-of-design/
This masterfully animated spot by Matt Greenwood playfully showcases key elements of design. I asked Matt if he could tell us more about his approach...
July 23, 2014, 03:47 AM
http://animationguildblog.blogspot.ca/2014/07/leag...
CG animators, designers, and animation storyboard artists have moved back and forth between feature animation and games for years. (Work is work.) Adding that, Frozen, Tangled and Brave are first cousins of the product on display here.
July 22, 2014, 05:12 PM
http://www.premiumbeat.com/blog/creating-seamless-...
Seamless design is captivating and interesting to audiences, but it's admittedly more difficult to create than designs with hard cuts. In the following article we will take a look at a great example of seamless design and ask the artist Marc Urtasun a few questions about how he approaches his projects.
July 22, 2014, 01:39 PM
http://lesterbanks.com/2014/07/create-tree-light-u...
recreate the Aixsponza light tree animation using X-Particles for C4D
July 22, 2014, 01:38 PM
http://lesterbanks.com/2014/07/creating-realtime-c...
Build a realtime texture for a carved wood panel using Maya and ZBrush
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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