To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Deep Frequency

July 20, 2014, 09:51 AM

http://lesterbanks.com/2014/07/deep-frequency/

Graduation film school Emile Cohl, Lyon (cohl.fr) All movies cohl.fr.

Get a Refresher on the Elements of Composition and

July 20, 2014, 09:50 AM

http://lesterbanks.com/2014/07/get-refresher-eleme...

get a great refresher on the elements of composition and design as they pertain to graphics and motion graphics

A Sneak Look at Akeytsu, a New Innovative Animatio

July 20, 2014, 09:50 AM

http://lesterbanks.com/2014/07/sneak-look-akeytsu-...

akeytsu promises to bring animation and rigging back to the artists

Why Chuck Jones Was more than Just a great Animato

July 19, 2014, 09:04 AM

http://www.indiewire.com/article/why-chuck-jones-w...

If you believe that the cartoons you enjoyed as a child don't warrant serious consideration as art, think again. The Road Runner moves so swiftly away from the clutches of Wile E. Coyote that it's easy to forget that both characters started as line drawings. But anyone versed in the classic Road Runner cartoons, not to mention the exploits of Bugs Bunny and Daffy Duck, should embrace the opportunity to explore the creativity responsible for their existence.

Quickly Creating Presto-Like Surface Controllers i

July 19, 2014, 09:03 AM

http://lesterbanks.com/2014/07/creating-surface-co...

A quick look at creating Surface Controllers in Maya that can mimic the cleaner surface controls

Cinema 4D: Working With Texture Tags

July 19, 2014, 09:00 AM

http://motionworks.net/working-with-texture-tags/

Learn techniques and workarounds for toggling Cinema 4D texture tags on and off.

Side Effects Software Release of Houdini Engine fo

July 18, 2014, 12:48 PM

http://lesterbanks.com/2014/07/side-effects-softwa...

Side Effects Software, announces the immediate release of Houdini Engine for Maya

Motionographer Best Tutorial Ever?

July 18, 2014, 09:48 AM

http://motionographer.com/2014/07/18/best-tutorial...

Mograph.net has spawned countless careers, including my own. There is a good chance that whether you have been on there or not, over the years you have in some way benefited from the sound advice of Mograph’s very own wise sage, Binky.

Tips for Improving your 3D renders in Photoshop

July 18, 2014, 09:47 AM

http://lesterbanks.com/2014/07/tips-improving-3d-r...

a look at using photoshop to improve on your 3D render, by using simple color grading or brush work to finalize your image

Using New Image Based Lighting Features in Maya 20

July 18, 2014, 09:47 AM

http://lesterbanks.com/2014/07/using-new-image-bas...

Image Based Lighting in maya using mental ray was a bit of a pain. Now with the new and much cleaner IBL workflow in Maya 2015, it is a snap.

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