To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Meet Pixar media systems manager M.T. Silvia

June 2, 2014, 05:12 PM

http://postperspective.com/meet-pixar-media-system...

NAME: M.T. Silvia COMPANY: Emeryville, California-based Pixar Animation Studios (@DisneyPixar) CAN YOU DESCRIBE YOUR COMPANY? Pixar Animation Studios has created award-winning animated feature and short films for over 25 years. WHAT’S YOUR JOB TITLE? Media Systems Manager WHAT DOES THAT ENTAIL? I manage Media Systems at Pixar; we are embedded in the IT Systems Department. We […]The post Meet Pixar media systems manager M.T. Silvia appeared first on postPerspective - Randi Altman's post...

Aug(De)Mented Reality

June 2, 2014, 05:12 PM

http://www.studiodaily.com/2014/06/augdemented-rea...

Storyboard artist Marty Cooper, aka Hombre_McSteez, uses his iPhone 5 and manually superimposed cel animation to transform mundane backdrops into brilliant and raucous mini cartoons.

Paint Weight Vertices Visible From The Active Came

June 2, 2014, 05:11 PM

http://lesterbanks.com/2014/06/paint-weight-vertic...

VisibleVertices add-on for Blender can easily set the weights of vertices that are in the camera's field of view Advertise here with BSA The post Paint Weight Vertices Visible From The Active Camera in Blender originated on LESTERBANKS.

RenderMan/RIS and the Start of the Next 25yrs

June 2, 2014, 05:10 PM

http://www.fxguide.com/featured/rendermanris-and-t...

At SIGGRAPH last July, Pixar celebrated 25 years of RenderMan (see our story here). Today the company has announced new breakthrough technology, a new commitment to R&D and massive pricing changes including free access to RenderMan for non-commercial use.

Still Sketchy on Ae’s Shape Layers? Mikey Borup

June 2, 2014, 12:18 PM

http://lesterbanks.com/2014/06/still-sketchy-aes-s...

learn the basics for using shape layers and create a simple meter animation in After Effects using a single shape layer Advertise here with BSA The post Still Sketchy on Ae’s Shape Layers? Mikey Borup Gets You Oriented originated on LESTERBANKS.

The 5 hottest new 3D tools for 2014

June 2, 2014, 09:36 AM

http://www.creativebloq.com/audiovisual/3d-tools-2...

This article is brought to you in association with Masters of CG, a new competition that offers the chance to work with one of 2000AD's most iconic characters. There are big prizes to be won, so enter today!

Pixar to release its rendering software for free

June 2, 2014, 09:36 AM

http://www.creativebloq.com/3d/pixar-release-its-r...

Get your hands on the software that helped create some of Pixar's biggest hits for free!

Simulating blood flow in Maya using nDynamics

June 2, 2014, 09:35 AM

http://lesterbanks.com/2014/06/simulating-blood-fl...

Medical Illustrator Karyn Ho shows us how to blood flow in Maya using nParticles and Fields to simulate velocity profiles Advertise here with BSA The post Simulating blood flow in Maya using nDynamics originated on LESTERBANKS.

Art of Previs (Series of Videos)

June 2, 2014, 04:39 AM

https://www.aotg.com/art-of-previs-series-of-videos/

Video 1: The Third Floor used the Xsens MVN motion capture system to do previs for X-Men: First Class.

World B.O.

June 2, 2014, 04:38 AM

http://animationguildblog.blogspot.ca/2014/06/worl...

Then there are some CG-heavy movies that have been reaping large numbers...

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