To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Bye Bye Imageworks

May 30, 2014, 12:48 PM

http://animationguildblog.blogspot.ca/2014/05/bye-...

The effects house (and feature animation production facility) is exiting Culver City.

Working With Depth of Field in Maya Mental Ray

May 30, 2014, 12:46 PM

http://lesterbanks.com/2014/05/working-depth-field...

Learn the foundations for depth of field in Maya using mental ray custom shaders Advertise here with BSA The post Working With Depth of Field in Maya Mental Ray originated on LESTERBANKS.

JDGameArt: Comprehensive Texture Baking

May 30, 2014, 09:57 AM

https://www.aotg.com/jdgameart-comprehensive-texture-baking/

A comprehensive tutorial on texture baking, modeling for texture baking, theory, checking for bake errors, and how to repair them. (3ds Max & xNormal) ------...

Pixar to make RenderMan free for non-commercial us

May 30, 2014, 09:57 AM

http://www.cgchannel.com/2014/05/pixar-to-make-ren...

In a bold move, Pixar has announced that it is to make RenderMan free for non-commercial use when the next major update is released later this year. The developer has also cut the price of the current version to just $495.

Pixar Revamps RenderMan, Offers Free Non-Commercia

May 30, 2014, 09:55 AM

http://www.studiodaily.com/2014/05/pixar-revamps-r...

Pixar Animation Studios has announced a "generational shift" in RenderMan, which will debut a new framework, the RenderMan Integrator System (RIS), in the latest version scheduled for release at SIGGRAPH. Pixar described RIS as a "modular rendering architecture" that optimizes … more »

Creating Custom Selection Tags in C4D Adding Multi

May 30, 2014, 09:55 AM

http://lesterbanks.com/2014/05/creating-custom-sel...

You can easily add multiple textures to different parts f a Fillet in C4D using Custom Tags Advertise here with BSA The post Creating Custom Selection Tags in C4D Adding Multiple Textures To Fillet Caps originated on LESTERBANKS.

Exchanging Versatile Mattes With Mocha Pro

May 30, 2014, 09:53 AM

http://lesterbanks.com/2014/05/exchanging-versatil...

how to easily export and import mattes from mocha Ae and mocha pro Advertise here with BSA The post Exchanging Versatile Mattes With Mocha Pro originated on LESTERBANKS.

Storyboarding for animation

May 30, 2014, 04:41 AM

https://www.aotg.com/storyboarding-for-animation/

This is an introduction course where you will learn some techniques for visual storytelling. It will cover methods and exercises to help you generate ideas and learn tips and tricks used in story boarding. The assignments will help you build a starter portfolio for story boarding and equip with the basics for creating your own stories.

RenderMan 19 - Announced

May 30, 2014, 04:40 AM

http://www.helloluxx.com/nuke-blog/renderman-19-an...

Last night, a new version of RenderMan was presented in London. The new version of RenderMan (Version 19), has now combined ‘Pro Server’ and ‘Studio’ into 1 single product. It introduces new features and lots of improvements etc. For all the technical stuff, you should head over to fxguide for an in-depth coverage.

Environment Creation in Cinema 4D: Part 4

May 30, 2014, 04:40 AM

http://cgi.tutsplus.com/tutorials/environment-crea...

In part 4, you'll once again reuse existing geometry to create new objects and begin working on the second building's doors, windows and balconies.

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