To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Minimums

May 30, 2014, 04:37 AM

http://animationguildblog.blogspot.ca/2014/05/mini...

So this afternoon I stroll through one of the Mouse's animation division, and a member says this:

Pixar offers RenderMan Free to Non-commercial User

May 29, 2014, 04:27 PM

http://thenextweb.com/creativity/2014/05/29/pixar-...

Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses.

Chuck Jones Do The Rag Time

May 29, 2014, 04:27 PM

http://directedbychuckjones.tumblr.com/post/872373...

"…do the Michigan rag… For many years, Chuck Jones, when asked, would draw one of his characters for a fan—and as gifts to friends, family, and business associates. Jones, center above, is shown with...

Cinema 4D Video Tutorial: Modeling Complex Shapes

May 29, 2014, 02:43 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Modeling complex objects can be really confusing, but once you know how to set up your guides the whole process is much easier. In this Cinema 4D video tutorial we discover how to use splines as guides to make the entire modeling process easier.

Alter Curved Shapes in C4D With the ReBend Deforme

May 29, 2014, 02:43 PM

http://lesterbanks.com/2014/05/alter-curved-shapes...

a new deformer plugin for cinema 4d, Rebend can easily bend shapes that already have a curve to them Advertise here with BSA The post Alter Curved Shapes in C4D With the ReBend Deformer Plugin originated on LESTERBANKS.

Animation Physics

May 29, 2014, 02:41 PM

http://animationphysics.org/

Whether you're a traditional, CG, or stop-motion animator, to create realistic motion, it's helpful to know some physics. This site is dedicated to presenting physics that's useful to and in the language spoken by animation artists.

How H5 takes a collective approach to animation

May 29, 2014, 09:55 AM

http://www.creativebloq.com/audiovisual/h5-5141181...

This article is brought to you in association with Masters of CG, a new competition that offers the chance to work with one of 2000AD's most iconic characters. There are big prizes to be won, so enter today!

Making of Alien Isolation

May 29, 2014, 09:55 AM

http://www.cgmeetup.net/home/making-of-alien-isola...

Watch our final Insider Video of this behind-the-scenes series as our studio developers reveal further details about the game’s narrative and its lead characters.

Applying Textures to Multiple MoGraph Clones

May 29, 2014, 09:54 AM

http://lesterbanks.com/2014/05/applying-textures-m...

learn how to easily span an image across multiple cloned and deformed objects at once Advertise here with BSA The post Applying Textures to Multiple MoGraph Clones originated on LESTERBANKS.

Create Highly Realistic Rain on a Window in Ae

May 29, 2014, 09:54 AM

http://lesterbanks.com/2014/05/create-highly-reali...

a fantastically in-depth look at creating a highly realistic rain on a window effect using trapcode particular in After Effects Advertise here with BSA The post Create Highly Realistic Rain on a Window in Ae originated on LESTERBANKS.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.