It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 8, 2014, 12:25 PM
http://animationguildblog.blogspot.ca/2014/05/sold...
... Opponents over the years argued that unions were expensive and with cheap labor in Asia, membership would fall as more and more VFX work at cost sensitive studios like Disney and DreamWorks would be shipped away.
May 8, 2014, 12:25 PM
http://lesterbanks.com/2014/05/physically-based-re...
Physically Based Rendering is seeping in to virtually everything. With more and more renderers, tools and authoring environments offer physically plausible shaders and rending, it is becoming essential for content creation tools to incorporate PBR workflows.
May 8, 2014, 12:25 PM
https://www.youtube.com/watch?v=J8cQ-27fr2w
In this tutorial we will continue to add skin textures using spotlight. We will look at layering textures in order to add realism to our model. We will furth...
May 8, 2014, 09:48 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“I want to make beautiful things, even if nobody cares, as opposed to ugly things. That’s my intent.” — Saul Bass To celebrate the birthday of legendary graphic designer and filmmaker Saul Bass, enjoy this brief visual history of some of Bass’s most celebrated work.Saul Bass: A Life in Film & Design, by Jennifer Bass and Pat Kirkham, is available on Amazon. RSS & Email Subsc...
May 8, 2014, 09:45 AM
http://lesterbanks.com/2014/05/playing-one-animati...
Tejas Jasani, founder the Mobile Development company The APP Guruz authors an look at how to play multiple animations on a character in the Unity Game Engine, covering and explaining all the components and what they do.
May 8, 2014, 09:45 AM
http://www.creativebloq.com/3d-world/6-must-see-cg...
The depth of the CG and animation industry never ceases to amaze us. Whether its blockbuster 3D movies, inspirational 3D art or amazing short animations, creatives all over the globe continue to push the boundaries of art, technology and innovation.
May 8, 2014, 09:45 AM
http://lesterbanks.com/2014/05/create-manage-real-...
Cinematographer Matt Workman posts a sneak look at his latest tool, Virtual Cinematography Tools for Maya which aims to be an all in one solution for creating and managing real world cameras.
May 8, 2014, 04:37 AM
http://www.fastcodesign.com/3028971/whats-the-diff...
AND DOES THE DISTINCTION EVEN MATTER ANYMORE? WE ASK DESIGN EXPERTS GARY HUSTWIT, EDDIE OPARA, AND TOBIAS FRERE-JONES TO WEIGH IN.
May 8, 2014, 04:36 AM
http://animationguildblog.blogspot.ca/2014/05/fred...
Warner Bros. is hoping to bring The Flintstones back to the big-screen, this time as a full-length animated feature.
May 8, 2014, 04:35 AM
http://vfxsoldier.wordpress.com/2014/05/08/animati...
Two years ago I wrote a post observing a huge milestone: Membership for the Animation Guild hit an all-time high with 2700 active members. They've kept track of these numbers for 25 years and this week the guild announced a new record: There are now 3,354 members. Opponents over the years argued that unions were…
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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