It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 12, 2014, 02:32 PM
http://collider.com/frozen-once-upon-a-time-crosso...
It seems like just yesterday that we were expressing delight at Disney’s decision not to rush into a sequel to Frozen in order to milk the highest grossing animated film of all time for all its worth.
May 12, 2014, 02:32 PM
http://lesterbanks.com/2014/05/procedural-image-ba...
Sergio Mucino has been covering some great stuff in Modo, especially in helping the nearly abandoned Softimage users find a new home in Modo.
May 12, 2014, 09:40 AM
http://www.creativebloq.com/3d/how-sculpt-demon-zb...
The common themes in ZBrush tutorials about character creation are the importance of getting a good base, keeping correct proportions, respecting the anatomy and so on. All this is completely true: these are the most important things to take care over when you sculpt a character.
May 12, 2014, 09:39 AM
http://lesterbanks.com/2014/05/building-simple-con...
Clean rig controls for animatable assets might be where things are moving. Traditional control objects in an animatable rig, although effective, they can get in the way of interacting with the digital character. If you have seen how Pixar handles the problem, they provide control surfaces based on the actual rig geometry.
May 12, 2014, 09:38 AM
http://lesterbanks.com/2014/05/using-xpresso-freez...
The “Expresso Mechanic” Julian Field has a look at employing the Xpresso Freeze Node in Cinema 4D in larger Xpresso setups. The Freeze Node will be used to stop an object from moving.
May 12, 2014, 03:58 AM
http://bryoncaldwell.blogspot.ca/2014/05/recruitme...
Here's a great promotional video from Sullivan Bluth Studios 1988. Big thanks to Sandro Cleuzo for posting it up on his blog Inspector Cleuzo. Crew pic is from Mark Pudleiner's blog.
May 12, 2014, 03:56 AM
http://animationguildblog.blogspot.ca/2014/05/at-n...
The end of last week I spent a few hours at Nickelodeon Cartoon Studios in Burbank, walking around and talking to artists.
May 12, 2014, 03:56 AM
http://www.animationmagazine.net/events/ves-vancou...
The Visual Effects Society Vancouver Section, in partnership with the Vancouver Economic Commission, will play host May 24 to the city’s largest annual career fair for Vancouver’s visual effects, animation and video game development industries.
May 12, 2014, 03:55 AM
http://www.cgchannel.com/2014/05/videos-set-up-pix...
If you follow our Facebook or Twitter feeds, you may have seen a video we posted of character rigger Harry Houghton’s recreation of the control system from Pixar’s Presto software inside 3ds Max.
May 11, 2014, 02:05 PM
http://lesterbanks.com/2014/05/macrostructure/?utm...
Eric Schockmel presents MacroStructure. Inspired by science and video games, Macrostructure is the first episode in a micro-series and story world entitled “What If You Created Artificial Life And It Started Worshipping You”.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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