To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Control Color Bleeding in C4D

May 14, 2014, 04:45 PM

http://lesterbanks.com/2014/05/get-better-handle-g...

Jamie Hamel-Smith offers another quick 5 minute tip, this time looking at how to take some control back from your global illumination rendering in Cinema 4D and control color bleeding. Technically the color bleeding is coming from the light bouncing off of multiple surfaces picking up colors form the previous bounces – this is what Global Illumination is really all about.

Watch David Lynch’s twisted animated series Dumb

May 14, 2014, 01:10 PM

http://gointothestory.blcklst.com/2014/05/watch-da...

After Mulholland Drive, Lynch became disenchanted with making movies while at the same time he grew intrigued by the possibilities offered by cheap digital cameras and the internet. In 2002, he made the animated series Dumbland, which Lynch himself called “very stupid, very crude.” Indeed, the simple black and white line drawings of Dumbland make Beavis and Butthead look like something out of Hayao Miyazaki. Lynch did everything himself, including all the voices.

Craft Animations Introduces Craft CameraFx for Mot

May 14, 2014, 09:38 AM

http://www.btlnews.com/crafts/visual-fx/craft-anim...

Swedish software developer Craft Animations announced the launch of Craft CameraFx, a new system that simplifies the process of animation. Designed specifically for camera animation, Craft CameraFx presents users with a layer-based workflow that helps them create a dynamic sequence in a matter of minutes.

Maya Joint on Curve Tool Creates Evenly Spaced Joi

May 14, 2014, 09:35 AM

http://lesterbanks.com/2014/05/maya-joint-curve-to...

Nick Miller shares a new tool that he developed to assist and expedite some of the process of facial rigging. The Joint on Curve Tool can place joints along a selected curve, evenly spacing them. The joints also receive their own controls.

FBX Review Makes Its Way to More Platforms

May 14, 2014, 09:34 AM

http://lesterbanks.com/2014/05/fbx-review-makes-wa...

A wile back Autodesk graduated an Autodesk Labs project FBX Review to a release, although useful, FBX Review was for the Windows platform only. Recently however, FBX review has seen a release for Mac OS X and iOS systems.

Facilitating the Transition from Softimage to Maya

May 14, 2014, 04:54 AM

http://www.3dvf.com/actualite-9592-autodesk-facili...

initial publication May 12, 2014 In order to facilitate the transition to Maya ex-users Softimage, Autodesk unveils series of videos that show the Maya workflows. Here are the first, explaining for example how to create keyboard shortcuts "on Softimage" in Maya.

Meanwhile, Up In Sacramento

May 14, 2014, 04:52 AM

http://animationguildblog.blogspot.ca/2014/05/mean...

I've been in the state capital today and yesterday, lobbying and testifying for AB 1839. (That's the assembly bill designed to widen and improve California's movie and television tax credit. Designed to help, you know, California not get its head kicked in by other states and localities with tax credits of their own.)

Autodesk Intro's FBX Review for Mac OS X and iOS 7

May 14, 2014, 04:51 AM

http://news.creativecow.net/story/875741

(San Rafael, California--May 13, 2014) Today Autodesk launched FBX Review for Apple Mac OS X and iOS 7. A free, standalone application that debuted last year for Windows, FBX Review offers professional artists and animators a powerful, lightweight toolset for conducting detailed and timely reviews of 3D assets via desktops or mobile devices.

L.A. Animation Jobs Hit All Time High

May 13, 2014, 05:10 PM

http://www.animationmagazine.net/events/l-a-animat...

According to data collected by The Animation Guild, animation work in Southern California hit an all-time high last year and shows no signs of slowing down. IATSE Local 839′s data shows that more than 3,350 people were employed in its jurisdiction last year. Guild organizer Steve Kaplan pointed out to Deadline.com that about half of this work was on animated features, which also hit all time highs in 2013 thanks to the smashing performance of Frozen, Despicable Me 2, Monsters University and Th...

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.