It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 16, 2014, 03:46 AM
http://www.redsharknews.com/post/item/1680-pixar-s...
Pixar's new animation system allows animators to visualise their characters with all the important detail visible. Like hair! PixarAnimationCGIPrestoGPUNvidiaNvidia K6000
May 15, 2014, 04:31 PM
https://www.aotg.com/spider-man-animation-shot-build/
The Amazing Spider-Man 2 Spider-Man Animation Shot Build. Narrated by David Schaub, Animation Supervisor. It's great to be Spider-Man (Andrew Garfield). For ...
May 15, 2014, 04:27 PM
http://lesterbanks.com/2014/05/best-practices-thum...
The mighty RiggingDojo posts an excerpt taken from their latest Rigging 101 Course that shows how to best control joint placement in hands.
May 15, 2014, 10:02 AM
http://lesterbanks.com/2014/05/forcing-mograph-ran...
Using the Random Effector in Cinema 4D is an easy way to include some random values into animation. You may notice however, that using some of the “random Types” will repeat at times, and not be all that random at all.
May 15, 2014, 10:01 AM
http://lesterbanks.com/2014/05/get-modo-bridge-too...
CG artist Henning Sanden shares some workflow tips for using the modo bridge tool effectively in various situations. Henning looks at using the modo bridge tool in its most basic form, which is bridging edges or polygons together -but then looks at using the bridge tool for more complex situations.
May 15, 2014, 09:59 AM
https://www.aotg.com/boinxs-istopmotion-3-6-offers-live-view-support/
Boinx Software's latest update to stop motion animation software, iStopMotion 3.6, offers live view support for DSLR cameras from Canon and Nikon. The live preview allows animators to see the next shot and make tiny adjustments before even capturing the frame.
#canon#nikon#animation#boinx software#stop motion#dslr cameras#istop motion#animation tools#onion skinningMay 15, 2014, 04:40 AM
http://cgi.tutsplus.com/tutorials/build-animate-a-...
In this tutorial Aleksey Voznesenski will guide you through the entire process of creating and animating a two-legged robot using Cinema 4D. You will begin by modeling the robot using a reference image and then move onto rigging, animation, lighting and rendering in part two.
May 15, 2014, 04:39 AM
http://www.animationmagazine.net/vfx/stop-motion-a...
Westley Wood, a director and producer for CITV in the U.K., has found success in his spare time by offering armature sets endorsed by Ray Harryhausen for creating stop-motion animation characters through his company Animation Toolkit.
May 15, 2014, 04:39 AM
https://www.aotg.com/chuck-jones-on-creative-work-and-more/
Animator Chuck Jones on creative work and not comparing yourself to others...
May 14, 2014, 04:45 PM
http://lesterbanks.com/2014/05/incorporating-linea...
Freelance artist and Teaching Professor at Drexel University shares a look at conforming the the linear workflow in Maya. Linear light workflow is basically a colorspace where the pixel values equate to various intensities of light, rathe than being arbitrary.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.