It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 6, 2014, 09:43 AM
https://www.aotg.com/epic-animation-tips/
Hi, I'm Patrick Giusiano, I'm a French animator, currently working in Blue Sky Studios and I had the great privilege to work on Epic. Working with Chris Wedge and all the Amazing Blue Sky animation team was one of the most enjoyable moments in my career. By working on my shots, showing them in dailies, I learned things to help facilitate the life of a shot from the Kick off to the Final delivery.
May 6, 2014, 09:39 AM
https://www.aotg.com/maya-lt-advanced-training-character-modeling-p/
https://area.autodesk.com/mayalt
May 6, 2014, 04:34 AM
https://www.aotg.com/the-illusion-of-life-2/
The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course…
May 6, 2014, 04:33 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“It's for you, Michael. We're doing this for you. It's for all of us.” — Oliver Lang In the sleepy community of Arlington Road, hell truly is other people. Beyond the white picket fences, past those perfect lawns an...
May 6, 2014, 04:31 AM
http://animationguildblog.blogspot.ca/2014/05/long...
The 550th episode of the Fox cartoon rises from last week's lows...
May 5, 2014, 06:40 PM
http://www.animationmagazine.net/tv/9-story-sells-...
Canada’s 9 Story Entertainment has signed licenses with the U.K.’s CSC Media for over 75 half-hours of new programming to be aired on the growing broadcaster, including season one of Peg + Cat (80 x 11), season one of Wild Kratts (26 x 22) and season three of Finding Stuff Out (13 x 30).
May 5, 2014, 06:40 PM
http://www.animationmagazine.net/tv/stephen-hawkin...
Nerd Corps Entertainment has begun development on a new computer-animated kids’ series based the George Greenby book series created by Stephen Hawking and his daughter, Lucy Hawking, according to Variety. The Vancouver-based studio plans to produce 26 half-hour episodes of the educational comedy/adventure series, as well as create a multi-platform experiences for viewers. Pure Grass Films will serve as executive producers, co-financers and distributors for several territories.
May 5, 2014, 02:26 PM
http://www.studiodaily.com/2014/05/painted-an-adve...
Make-up artist Elvis Schmoulianoff was body-painter, photographer, editor, and model for this short, which she shot on a lark in natural light with a point-and-shoot snapshot camera and edited in Lightworks.
May 5, 2014, 02:26 PM
http://lesterbanks.com/2014/05/feasible-work-chara...
Typically, the industry standard practice for character rigs are to have a visual control in the scene that performs a specific task and can be manipulated. They provide a visual representation of what they control, so you can easily interpret its use, and can be used to discern character left / right controls through color.
May 5, 2014, 02:26 PM
http://lesterbanks.com/2014/05/animate-3d-text-aro...
Evan Abrams has a look at creating 3D text that animates at right angles in After Effects. This technique is not just useful for 3D text, but offers a great foundation for managing anchor points in 3D space in After Effects.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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