It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 3, 2014, 07:02 AM
http://www.animationmagazine.net/licensing/hit-tap...
HIT is going with Universal for distribution of its library in home entertainment, streaming video and video on demand for the United States and Canada.
May 3, 2014, 07:01 AM
http://www.animationmagazine.net/events/9-toon-fin...
Nine animated films have been nominated as finalists for the 2014 Student Academy Awards.
May 3, 2014, 07:01 AM
http://animationguildblog.blogspot.ca/2014/05/emmy...
... for the cartoons. ...
May 2, 2014, 02:35 PM
http://news.creativecow.net/story/875598
(Nashville, Tennessee--May 2, 2014) Award-winning motion graphics designer and animator Erik Edmondson has joined the creative team at Filmworkers, Nashville. The arrival of Edmondson, whose work spans commercials, broadcast design, title treatments and graphics, will allow Filmworkers to expand its menu of services, adding design and animation to its core post production offerings, which include editing, color correction, visual effects and editorial finishing.
May 2, 2014, 02:34 PM
http://lesterbanks.com/2014/05/starters-guide-usin...
The Area posts a look at getting started using Maya XGen to create a microscopic view of a simple, but hairy jumping spider. This will guide you to use XGen splines, deformers, paint effects along side Arnold Renderer’s Render Curves. Check out the step by step guide to A Starter’s Guide to Using Maya XGen, Creating a Jumping Spider here.
May 2, 2014, 12:15 PM
http://www.studiodaily.com/2014/05/le-cube-2014-re...
South American studio Le Cube (with offices in Brazil and Argentina) released this new demo reel demonstrating a broad-ranging expertise in 2D and 3D animation styles. [via Motionographer]
May 2, 2014, 12:15 PM
http://www.studiodaily.com/2014/05/thinkbox-softwa...
Krakatoa, the popular volumetric particle rendering plug-in from Thinkbox Software, is now available for Maxon Cinema 4D. Started as a development project by Ugly Kids artist Daniel Hennies, who with the help of a programmer adapted a standalone version of Krakatoa … more »
May 2, 2014, 12:14 PM
http://lesterbanks.com/2014/05/creating-group-inte...
Motion Designer Simon Bronson provides a bit of insight into some of the techniques he use to create the 2014 PauseFest ID’s. Specifically, taking a look at how to create Plexus Group Intersections in After Effects using the Plexus plugin. By creating Group Intersections you can create the “spider webbing” in geometric shapes effect.
May 2, 2014, 12:14 PM
http://lesterbanks.com/2014/05/easily-carve-parts-...
The Pixel Lab’s Joren Kandel has a look at using the Cinema 4D Plugin, Proc3Durale to affect scene’s geometry in interesting ways. Vonc’s freely available Proc3Durale will take a noise shader and use it to coarse out parts of an object in Cinema 4D. This can create all kinds of interesting shapes, and as Joren notes, it can be a great way to add some procedural degradation or destruction to a model in C4D.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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