It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 29, 2014, 12:46 PM
http://lesterbanks.com/2014/04/weightdriver-plugin...
The Brave Rabbit offers a free weightDriver Node for Maya, a vector based pose reader that can be used as a tool on its own, or to give others compatibility with scenes that have been created wight he Shapes plugin.
April 29, 2014, 07:48 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“What fucking kind of human being am I, if my own mother wants me dead?” — Tony Soprano For mob boss Tony Soprano, power is about staying in motion.As Tony drives out of the Lincoln T...
April 29, 2014, 07:48 AM
http://www.animationmagazine.net/events/legal-issu...
Women in Animation has organized the first in a series of professional development panels, with a spotlight on the legal side of working in animation set for May 6.
April 29, 2014, 07:47 AM
http://www.animationmagazine.net/vfx/milk-shakes-u...
London based indie visual effects house Milk has won a British Academy Television Craft Award for its outstanding vfx work on the BBC’s Doctor Who 50th Anniversary Special: Day of the Doctor, in the Special, Visual & Graphic Effects category. The studio was honored last night at the annual ceremony held in East London.
April 29, 2014, 07:46 AM
http://www.toolfarm.com/blog/entry/tutorial_krakat...
Let’s start out Tutorial Tuesday with a bang with all of the great Krakatoa for C4D webinars given last week by Thinkbox’s Technical Director Borislav (Bobo) Petrov!
April 29, 2014, 07:46 AM
http://www.toolfarm.com/blog/entry/tutorial_animat...
Lee Daniels gives a general overview of animating a face from a layered Photoshop file in After Effects.
April 28, 2014, 03:52 PM
http://bryoncaldwell.blogspot.ca/2014/04/tag-inter...
Here's another great interview from The Animation Guild. It features Disney veteran animator extraordinaire Nik Ranieri. You can view more examples of Nik's work over on the Living Lines Library blog. Also, check out his Facebook page for more behind the scenes pictures and pencil tests - Nik Ranieri - Animator.
April 28, 2014, 03:52 PM
http://lesterbanks.com/2014/04/facial-riggin-modo-...
Technical artist Sergio Mucino shares a look at creating a facial rig in Modo 801 using the “dorito” approach, transferring the famous SoftImage technique to build a similar setup using Modo’s tools.
April 28, 2014, 12:36 PM
http://animationguildblog.blogspot.ca/2014/04/the-...
As the 21st century dawned, and Disney hand-drawn animation gave way to its CG cousin, Nik found himself in a quandary. Should he stick with pencil and paper? Or move on to the land of computers and pixels?
April 28, 2014, 12:35 PM
http://lesterbanks.com/2014/04/refractive-arnold-n...
Technically, jf_nested_dielectric is not a standard Arnold shader. Instead it comes as a an open sourced nested dielectric shader for Solid Angle’s Arnold Renderer. The open shore shader was initially developed as a physically plausible and efficient way to render nested dielectric surfaces in a production environment.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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