To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Rig a Fish in Maya

April 28, 2014, 07:36 AM

http://cgi.tutsplus.com/tutorials/rig-a-fish-in-ma...

Learn how to create a powerful fish rig in Maya with Shaun Keenan.

WB Animation

April 28, 2014, 07:35 AM

http://animationguildblog.blogspot.ca/2014/04/wb-a...

Of late, WB Animation has created its share of direct-to-video features with the D.C. characters.

Podcast: 11 Common Mistakes in Architectural Rende

April 28, 2014, 07:35 AM

http://www.blenderguru.com/podcast-11-common-mista...

With Architectural rendering gaining in popularity, more and more artists are trying it for the first time. But with so little information available online, it can be pretty hard to get a start.

Animation World Box Office

April 28, 2014, 07:34 AM

http://animationguildblog.blogspot.ca/2014/04/worl...

The cartoons still make money in foreign lands.

Houdini for Cinema 4D!

April 28, 2014, 07:34 AM

http://www.helloluxx.com/news/houdini-cinema-4d/

By now you must all have heard the amazing news regarding the planned releases of Houdini Engine for Cinema 4D and Maya. The Houdini Engine was introduced in 2013 on SideFX Labs and is designed to allow Houdini’s procedural technology to work inside other digital content creation applications.

Our American Box Office

April 27, 2014, 10:02 AM

http://animationguildblog.blogspot.ca/2014/04/our-...

There's only one animated feature in the current Top Ten.

Houdini Particles for Motion Graphics

April 26, 2014, 04:08 PM

http://lesterbanks.com/2014/04/houdini-particles-m...

Ari Denish has a look at using Houdini Particles for Motion Graphics, using Rigid Body Dynamics and Packed Primitives as tools for creating a motion graphics workflow pipeline. Ari demonstrates how to create a particle logo explode in this two part series.

The 7D

April 25, 2014, 07:12 PM

http://animationguildblog.blogspot.ca/2014/04/the-...

Disney's "The 7D," a contemporary, comedic take on the WORLD of the Seven Dwarfs, will premiere MONDAY, JULY 7 (10:00 a.m., ET/PT) on Disney XD and will debut on Disney Channel and Disney Junior later this year.

Tag Interview - Nik Ranieri Pt. 2

April 25, 2014, 07:12 PM

http://animationguildblog.blogspot.ca/2014/04/the-...

When Mr. Ranieri made his way to Burbank after finishing work on Who Framed Roger Rabbit?, he had to prove himself as an animator all over again. Which in a short time he did. ...

How to create a realistic 3D city

April 25, 2014, 12:55 PM

http://www.creativebloq.com/3d/how-create-realisti...

You may think creating urban environments would just be for architects, but there's an ever-increasing call for cities (or more accurately, representations of cities) in visual effects and motion graphics.

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