To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Meanwhile Overseas

April 18, 2014, 08:49 AM

http://animationguildblog.blogspot.ca/2014/04/mean...

Rio 2, now in 65 markets, had its biggest weekend yet with $63.5 million, bringing the animation’s total to $125.6 million internationally. That’s definitely on the right track for both Blue Sky and Fox with already $171.8 million worldwide, just about doubling the sequel’s $103 million production budget.

Animation Breakdowns HD: Frozen Shot Progression

April 17, 2014, 04:49 PM

https://www.aotg.com/animation-breakdowns-hd-frozen-shot-progression/

Watch this very inspirational and educational behind the scenes breakdown shot by the talented Animator and Illustrator, Daniel Peixe! He was extremely kind ...

Maya LT 2015 Makes its Way to Steam

April 17, 2014, 12:55 PM

http://lesterbanks.com/2014/04/maya-lt-2015-makes-...

Autodesk recently announced that Maya LT 2015, a more affordable version of Maya aimed squarely at indie game makers. With Maya LT on Steam, developers will be able to create 3D game assets and integrate them into popular steam titles.

Movie Titles Series: Pacific Rim

April 17, 2014, 12:55 PM

http://cgi.tutsplus.com/tutorials/tuts-hollywood-m...

After more than a hundred blockbuster titles, the Tuts+ Hollywood Movie Title Series comes to a close with the creation of the Pacific Rim V2 title animation. You'll begin in After Effects and examine the particular coloring technique used to render the video's 3D logo, and then jump into Cinema 4D to model and animate the falcon emblem. From there it's back to After Effects where you'll look at splitting the lens-flares and adding additional smoke particles to the footage.

French Animation Hub

April 17, 2014, 07:50 AM

http://animationguildblog.blogspot.ca/2014/04/fren...

Illumination Entertainment uses a Paris animation studio for much of its production work, but there are other cartoon hotspots in France:

New Competition: What Really Happened

April 17, 2014, 07:49 AM

http://www.blenderguru.com/new-competition-what-re...

How was Stonehenge really formed? What’s causing ships to sink at the Bermuda Triangle? And what were those strange noises in the sky from 2012?

Pixar Animation Shows Off Some Easter Eggs

April 16, 2014, 09:38 PM

http://www.firstshowing.net/2014/watch-pixar-anima...

Even though we're right around the perfect time for real easter eggs, those aren't the kind we're talking about. In this case, we're talking about hidden references to other films within the filmography of Pixar Animation.

Maybe Write Down Time?

April 16, 2014, 07:54 AM

http://animationguildblog.blogspot.ca/2014/04/mayb...

The Street isn't sure about the economic health of Mr. Peabody and Sherman.

Guerilla Render Layers

April 16, 2014, 07:54 AM

http://www.cgmeetup.net/home/guerilla-render-passe...

Guerilla Render 1.0 – 201 Render Passes – Layers : How to manage the render passes in Guerilla

Autodesk to launch Maya LT on Steam

April 15, 2014, 10:11 PM

http://www.cgchannel.com/2014/04/autodesk-to-launc...

Creating an asset for DOTA 2 in Maya LT. Autodesk is to make the cut-down games edition of Maya available on Steam on 22 April, on a $50-per-month pay-as-you-go subscription.

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