To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started Using Substance Textures

March 25, 2014, 07:34 AM

http://lesterbanks.com/2014/03/getting-started-usi...

Jimmy Gunawan post a primer for getting started using Substance Textures in Maya, using them with the mental ray renderer. Substance textures are a highbred mix of procedural and image based textures that will allow you to have the best of both of those worlds.

Auntie Mame (1958)

March 25, 2014, 07:32 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Life's a banquet and most poor suckers are starving to death!” — Auntie Mame With Auntie Mame, we present to yo...

Book Review: The Art of Frozen

March 24, 2014, 09:27 PM

http://www.awn.com/animationworld/book-review-the-...

This is the umpty-umpth The Art of … coffee-table art book about the making of a modern animated cinematic feature masterpiece. How many have there been? In 2013 alone, I’ve reviewed five; in 2012, at least a half-dozen. And this doesn’t count all of the wonderful animated theatrical features for which there have not been art books, like Despicable Me 2 and Free Birds in 2013.

Instantly Connect Nodes in Nuke

March 24, 2014, 03:35 PM

http://lesterbanks.com/2014/03/instantly-connect-n...

If you have seen someone work in Autodesk Flame or Smoke, you have probably seen them connect nodes together by touching two nodes together. This is called a Kiss Function, where the node will connect with default connectors just by touching them together. This is a huge timesaver, connecting nodes really quickly into complex networks in no time at all.

Exporting Mari Textures for Modo

March 24, 2014, 12:45 PM

http://lesterbanks.com/2014/03/exporting-mari-text...

Mike Jagodzinski shares some of his workflows for bringing in an using Mari textures in Modo. Mike shows how to export a complex model’s textures channels from Mari and use those in Modo, setting up materials and rendering.

Editing Animation: a roundup

March 24, 2014, 07:46 AM

http://www.jaa-editing.com/blog/editing-animation-...

In drama, it's said that you write a film 3 times: in the script, during filming, and in the edit room.In animation, there's less filming ("performance" being shared between the voice actors and the animators)... but the editing is constant. The bulk of the editing happens at the start with the animatic, to find the structure of the film in order to eliminate as much unnecessary animation as possible - but as additional detail is added, the edit must be revisited again and again. The ea...

3DS Max Tutorial: Animation And Modeling

March 24, 2014, 07:44 AM

http://www.cultofmac.com/271242/3ds-max-tutorial-a...

With The 3DS Max Tutorial, animation and modeling have neever been easier. Designed for the beginner, you do not have to have any prior experience using 3DS Max to get the most out of these video animation or modeling tutorials. You will learn about materials and mapping, lighting, and how to operate cameras within 3DS Max. Finally, you will learn to animate, render and add special F/X to your models. And you’ll get the whole course for just $39 – a savings of 60%...

Podcast: New v2.7 Features + long Q/A

March 24, 2014, 07:44 AM

http://www.blenderguru.com/podcast-new-v2-7-featur...

Discussing some of the new 2.7 features, the Gooseberry donation drive (will it succeed?) and The Architecture Academy release date (5/14).Plus a long Q&A session from Twitter, where I actually answered every single question!

Postchat: Animation and the Post Process

March 23, 2014, 09:57 PM

http://www.jaa-editing.com/blog/postchat-animation...

Postchat is a weekly discussion on issues surrounding post-production amongst the Twitter community of which I am a part. This week I was asked to be featured during a discussion on animation editing. I've summarised the proceedings before and tried to link questions and answers together - although at the time a lot of conversations were occurring in parallel, with diversions - and I went back a few times to questions asked earlier. For a full transcript, see this Storify.

Creating an Animated Banner in C4D

March 23, 2014, 11:48 AM

http://lesterbanks.com/2014/03/creating-animated-b...

Rene shares a tutorial on how to create the popular 2D style animation look in 3D, using some simple techniques in Cinema 4D. The tutorial covers how to set up and animate a banner into the scene, and also includes creating some 2D effect style graphics to enhance the animation – all in 3D space.

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