To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Plastic Animation Paper

March 23, 2014, 11:47 AM

http://lesterbanks.com/2014/03/plastic-animation-p...

PAP, or Plastic Animation Paper was a Animation application that was built to bridge traditional 2D animation with computer based workflows. That was almost two decades ago, and it has been a few years since PAP was retired and no longer supported.

QubaHQ's Chromatic Abberration in AE

March 23, 2014, 11:47 AM

http://lesterbanks.com/2014/03/qubahqs-free-chroma...

QubaHQ Posts a new Chromatic Aberration Rig with a look on its use. I hope that you all remember Quba Michalski. If you don’t, Quba offered a great resource for After Effects tutorials that covers some great topics. Well, Quba is back with what he calls “season 2″. Ti has been nearly two years since Quba has done a tutorial, and I for one feel that was way too long – he was greatly missed!

The Team Coco Podcast

March 23, 2014, 11:36 AM

http://robashe.com/blog/the-team-coco-podcast

Editor extraordinaire Rob Ashe talks about the creation of the show's visual style, the idea behind our super special Thursday "Easter Egg" openings, being marked by the great Burt Reynolds, and much more.

Designing CONAN

March 23, 2014, 11:35 AM

http://library.creativecow.net/ashe_rob/magazine_d...

Title designer extraordinaire and longtime COW member, Rob Ashe, takes us inside the design of "Conan" on TBS. From the story of Conan's journey to his new TV home, through the show's title design and workflow engineering, here’s a look at Conan's new "beginning." Plus a trip through a single day, from prep, to post, to air.Permalink

2 NEW Autodesk Smoke Videos - The Text Tools!

March 23, 2014, 11:26 AM

http://area.autodesk.com/blogs/discreetuk/2-new-au...

Hi All, I hope that everyone is well and getting ready for the end of year Christmas post production madness (if you're not already caught up with the craziness). I started creating some videos detailing the text tools in Autodesk Smoke.   You can never have enough titles in your productions :) The Text Tool The first video goes through the details of creating text and setting it up.   We cover creating text in the sequence using the mini-tool bar t...

Making 2D into 3D! - NEW 3-part Autodesk Smoke Ser

March 23, 2014, 11:26 AM

http://area.autodesk.com/blogs/discreetuk/making-2...

Hi All. Well, it's the day after IBC and now the dust needs to settle. Thanks to all who came past the booth to say "Hello!" to the guys.   Unfortunately, I am so busy in "web land" I wasn't able to attend.  But if anyone wants to speak to me, you always know where to find me. So what have I been doing?    I think you will like this new set of videos... Making 2D into 3D! As you know I have been making my way through videos on creating 3D disp...

Maya LT for Unity: Skeleton Creation and Adjustmen

March 22, 2014, 03:15 PM

https://www.youtube.com/watch?v=eQAyZhQWeDg

www.autodesk.com/mayalt In this series Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on Twitte...

Toolfarm.com :: Update: MAXON CINEMA 4D Importer

March 21, 2014, 03:22 PM

http://www.toolfarm.com/blog/entry/update_maxon_ci...

Todd Kopriva of Adobe mentioned a bug fix from MAXON that came out recently for After Effects CC / CINEMA 4D R14/15 connection. It fixes the “Unexpected FunctionBlock5 flags” error.

Creating a Ray Bounce

March 21, 2014, 03:22 PM

http://lesterbanks.com/2014/03/creating-ray-bounce...

Inspired by krotMonster’s ray bounce experiment, Uwe Schweer-Lambers (Equiloud) shows how it is possible to create something similar using X-Particles in Cinema 4D.

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