To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Guerilla Render: Managing Render Passes

March 12, 2014, 12:55 PM

http://www.3dvf.com/actualite-9046-guerilla-render...

The development team renderer Guerilla Render presents a new series of videos showing how to manage the render passes.

Interview Max Liani of Animal Logic

March 12, 2014, 07:57 AM

http://www.3dvf.com/actualite-9040-interview-max-l...

Featured in CGSociety an interview with Max Liani studio Animal Logic. Lighting supervisor and developer in the studio, he has had a major impact on the film Lego, the great adventure . Indeed, it is the original engine Glimpse used to render this feature film. Here is also a video he had put it online a year ago, with a demonstration of Glimpse in Maya such that it was at the time.

Making Data Visualization Memorable?

March 12, 2014, 07:55 AM

http://www.cgw.com/Press-Center/In-Focus/2014/What...

CAMBRIDGE, MA – It’s easy to spot a “bad” data visualization—one packed with too much text, excessive ornamentation, gaudy colors, and clip art. Design guru Edward Tufte derided such decorations as redundant at best, useless at worst, labeling them “chart junk.” Yet a debate still rages among visualization experts: Can these reviled extra elements serve a purpose?

Fur in Houdini

March 12, 2014, 07:54 AM

http://www.cgmeetup.net/home/fur-in-houdini-houdin...

Houdini artist Andrew Browne has put together “An Artist’s Approach to Fur in Houdini 13″ video tutorial. In this tutorial you will learn to working with Fur in Houdini 13.

International 3D/Advanced Imaging Society Names Of

March 11, 2014, 07:35 PM

http://variety.com/2014/biz/news/international-3d-...

The Intl. 3D & Advanced Imaging Society has announced its 2014-15 officers and board of governors. Mike DeValue, director of advanced technology at the Walt Disney Studios, and Tom Cosgrove, CEO of 3net Studios, will serve as co-chairs.

Creating Trees in Blender

March 11, 2014, 07:34 PM

http://lesterbanks.com/2014/03/creating-trees-sapl...

The Sapling generator Addon creates trees for blender based on the method that was developed by Jason Weber and Joseph Penn in their paper ”Creation and Rendering of Realistic Trees”. You can easily create a wide variety of tree models using a curve as the base element of construction. This also allows for dynamic geometry which can be used to change the level of detail for the tree models that are created.

MAXON 3D Software Solutions

March 11, 2014, 12:11 PM

http://news.creativecow.net/story/874748

(Newbury Park, California--March 11, 2014) MAXON invites convention attendees to stop by its exhibitor booth, #SL 8620, at the 2014 NAB Show®, “…the world's largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums…”, April 7 – 10, 2014, at the Las Vegas Convention Center.

Using Zbrush to Create Hair

March 11, 2014, 12:11 PM

http://lesterbanks.com/2014/03/using-zbrush-create...

Daniel Cahill provides a tutorial for using the new GMH2 Polygon to Maya Hair tool from Thunder Cloud Studio. As Daniel mentions, the GMH2 site has some great and in-depth tutorials on using the GMH2 plugin for Maya, so this tutorial is more about getting the kind of geometry you need for the GMH2 tools, and getting them ready to work with in Maya.

Turn an AE Composition into a Spritsheet

March 11, 2014, 09:57 AM

http://lesterbanks.com/2014/03/turn-effects-compos...

You can now automatically generate a SpriteSheet in After Effects thanks to Sheetah. This new SpriteSheet tool can turn any After Effects composition into a SpriteSheet file, really quickly.

Using Normal Direction for Double Sided Shaders

March 11, 2014, 09:57 AM

http://lesterbanks.com/2014/03/using-normal-direct...

inlifethrill.com posts a quick little tip for creating double sided shaders for objects in Cinema 4D. This is a great technique for texturing single sided objects, such as paper, or a leaf or anything that has no or little thickness to it at all.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.