To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Staying inside FCPX using CoreMelt Plugins - Remo

December 14, 2019, 02:41 PM

https://www.youtube.com/watch?v=j7d_J-6SbdM

Director/DOP Remo Camerota will show off his use of CoreMelt plugins, screening a montage of several projects that were all edited in FCPX and used Coremelt plugins. After the screening he will go through each project and explain what were created with Coremelt.

How to Control a Glue Constraints Break in Houdini

December 14, 2019, 02:41 PM

https://lesterbanks.com/2019/12/how-to-control-a-g...

Bubble Pins shows how to control glue constraints for destruction sims in Houdini. Constraints are essential for animation, along with some other things. With dynamic simulations, constraints help you guide the effects. Check out the

‘Parasite’: Cutting the Tension of Class Divid

December 14, 2019, 02:40 PM

https://www.indiewire.com/2019/12/parasite-editing...

Director Bong Joon Ho looked to Alfred Hitchcock’s “Psycho” for minor inspiration in making his breakthrough Oscar contender and genre-bending class thriller, “Parasite.” This isn’t surprising considering his meticulous rhythm and pacing throughout the voyeuristic masterpiece. “Parasite” stands out for its suspenseful, escalating tension, as the down-on-its-luck Kim family insinuates its way into the wealthy home of the Parks, only to discover they are not alone in trying to scam...

Spider-Man Goes Full Deadpool In Far From Home’s

December 14, 2019, 02:40 PM

https://www.cinemablend.com/news/2486734/spider-ma...

Spider-Man: Far From Home was one of 2019’s biggest blockbusters. The Web-Slinger’s sequel took fans to tourist attractions all over Europe as Peter Parker’s class embarked a much-needed vacation whilst processing the intense events of Avengers: Endgame. Behind the scenes, there’s a lot that went into crafting the massive action sequences in Far From Home from a visual effects standpoint – namely with Spidey’s final showdown with Mysterio in London.

FXhome homage to Star Wars: Rise of the Dark Side

December 14, 2019, 02:39 PM

https://www.provideocoalition.com/fxhome-homage-to...

Entirely produced by the FXhome team and dedicated to their passion for the Star Wars franchise, the new trailer Rise of the Dark Side is the gate to a practical... The post FXhome homage to Star Wars: Rise of the Dark Side trailer, and how they made it appeared first on ProVideo Coalition.

Jinmo Yang on Editing Parasite

December 13, 2019, 02:58 PM

https://www.aotg.com/jinmo-yang-on-editing-parasite/

Gordon sits down with Jinmo Yang to discuss the editing of Parasite, the hit Korean film and a must see for everyone.

Autodesk Arnold 6 offers production rendering on b

December 13, 2019, 02:18 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Autodesk (www.autodesk.com) has released Arnold 6 with Arnold GPU, which is designed to simplify how artists and studios create content, giving them speed and flexibility, as well as the ability to scale rendering capacity. Arnold’s intuitive interface makes it easy to toggle between CPU and GPU rendering, maintaining the same settings with a single click. Arnold GPU is based on Nvidia’s OptiX framework and is optimized to take advantage of Nvidia RTX technology.

Autodesk releases Maya 2020 with artist-driven fea

December 13, 2019, 02:18 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Autodesk (autodesk.com) has released Maya 2020, giving animators, modelers, riggers and technical artists a host of new tools and improvements. Building on the powerful animation features introduced in Maya 2019, Maya 2020 adds more than 60 updates that animators will notice in their day-to-day work. The release also includes Arnold 6, which can now be used for production rendering on both the CPU and GPU, as well as significant performance enhancements and new simulation f...

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