To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cage Deformer Basic

January 3, 2014, 01:25 PM

http://lesterbanks.com/2014/01/modo-cage-deformer-...

Simon Wawrzak shares his modo scene where he has set up a “mini” lattice deformer that can make wholesale deformation changes to a model easily in modo, rigging some mood tools together to create the effect.

Adding Joints and Weights in Cinema4D

January 3, 2014, 09:54 AM

http://lesterbanks.com/2014/01/cinema-4d-adding-jo...

As a sort of extension to his crash course in rigging tutorial where he took a look at rigging an undulating tail in Cinema 4d, Demafleez shares some experiences with adding joints and weighting to an existing character.

Pushing Back

January 3, 2014, 05:35 AM

http://animationguildblog.blogspot.ca/2014/01/push...

Hollywood stakeholders are calling on California to bolster its film and TV tax credit to keep its homegrown industry from permanently leaving the state.

Animation Guild Lows and Highs

January 2, 2014, 05:31 PM

http://animationguildblog.blogspot.ca/2014/01/2013...

The year just behind us was something of a run-away train: The first quarter of '13 saw DreamWorks Animation layoff 300+ employees, then hiring 80 new staffers for their television toward the end of the year. ...

If That Don't Beat All

January 2, 2014, 03:02 PM

http://www.animationmagazine.net/top-stories/dont-...

Like every other fan of CN's The Powerpuff Girls, I was delighted to hear that a new special titled Powerpuff Girls: Dance Pantsed, featuring the kindergarten super heroines with the Keene Painting eyes, would be airing in January, with the original voice team intact, even though the show's creator Craig McCracken is not involved.

Easy Texture Edge

January 2, 2014, 03:02 PM

http://lesterbanks.com/2014/01/maya-easy-texture-e...

3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.

5 best places to get stock animation

January 2, 2014, 11:03 AM

http://www.creativebloq.com/animation/best-places-...

The best stock image libraries aren't just good for photos and illustrations - you can use them to find stock animation too. Here we round up the best places to find the footage you're looking for online.

In Memoriam: 2013

January 1, 2014, 06:48 PM

http://www.animationmagazine.net/people/memoriam-2...

We lost many of the talented men and women who contributed to the animation and vfx world in 2013. As we look back at the year that passed, we would like to take a moment to celebrate the contributions of the talented men and women who left us in the past 12 months.

Tip to Creators: Sue in Canada

January 1, 2014, 10:29 AM

http://animationguildblog.blogspot.ca/2013/12/tip-...

If and when you get your intellectual property swiped out from under you, file your lawsuit north of the northern border.

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