To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How 3D Game Rendering Works: Texturing

December 3, 2019, 02:19 PM

https://www.techspot.com/article/1916-how-to-3d-re...

In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one of the most important stages in rendering, even though all that is happening is the colors of a two dimensional grid of colored blocks are calculated and changed.

ADA Compliance Considerations in Production and Po

December 3, 2019, 02:19 PM

https://www.provideocoalition.com/ada-compliance-c...

The Americans with Disabilities Act (ADA) has enriched the lives of many in the disabled community since its introduction in 1990. It affects all of our lives, from wheelchair-friendly ramps... The post ADA Compliance Considerations in Production and Post appeared first on ProVideo Coalition.

Gigabyte USB 3.2 Gen 2×2: give your old PC transf

December 3, 2019, 02:19 PM

https://www.provideocoalition.com/gigabyte-usb-3-2...

If you want your actual computer to achieve up to 20Gb/s transfer speed, Gigabyte has the solution for you: the world’s first USB 3.2 Gen 2×2 PCIe Expansion Card. Get... The post Gigabyte USB 3.2 Gen 2×2: give your old PC transfer speeds up to 20 Gbps appeared first on ProVideo Coalition.

After Effects Classic Course: Extended Vignette Te

December 2, 2019, 06:49 PM

https://www.provideocoalition.com/after-effects-cl...

A potential problem with creating a vignette to focus the viewer’s attention on an area of the frame: What if the camera wasn’t locked down, and instead moves a bit, causing your focal point to wander around inside your vignette? Or what if your focal point wanders a bit themselves? One answer is to stabilize the footage so that your focal point stays still, and therefore nicely framed. That’s what we demonstrate in the final “chapter” of the Extended Vignette Techniques course.

Editing Marriage Story for a balance

December 2, 2019, 06:49 PM

https://www.goldderby.com/article/2019/marriage-st...

In editing “Marriage Story,” Jennifer Lame wanted to stick to the structure of Noah Baumbach‘s script, which she recalls was “very even keeled” and “not weighted towards one character or the other.” Lame spoke extensively about her work on the acclaimed domestic drama in a new behind-the-scenes featurette, “Making the Cut.” Watch the exclusive video featurette above.

THE DARK CRYSTAL - AGE OF RESISTANCE: Peter Eszeny

December 2, 2019, 06:49 PM

https://www.artofvfx.com/the-dark-crystal-age-of-r...

In 2018, Peter Eszenyi explained the work of Territory Studio on PACIFIC RIM: UPRISING. He then worked on JOHNNY ENGLISH STRIKES AGAIN and BLACK MIRROR. He talks to us today about his work on the prologue of THE DARK CRYSTAL series.

VFX Artists React to The Polar Express, Interning

December 2, 2019, 02:24 PM

https://www.slashfilm.com/the-morning-watch-vfx-ar...

The Morning Watch is a recurring feature that highlights a handful of noteworthy videos from around the web. They could be video essays, fanmade productions, featurettes, short films, hilarious sketches, or just anything that has to do with our favorite movies and TV shows.

How to make an intro in AE

December 2, 2019, 02:24 PM

https://photography.tutsplus.com/articles/how-to-m...

First impressions count, and making an eye-catching intro for your video can help you grab your viewers' attention from the start. But a good, professional-looking After Effects intro is not an easy thing to create from scratch.

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